Precepts of Akh-All.
It is believed to have been written around 627 AC by a Thyatian, Galfridus Cassius Cato. the book purports to be an account of the existence and history of the Outer Beings; hideously powerful entities from the Forbidden Realm.
There are thought to be seven extant copies of the Precepts. Each about 12” high and 8” wide. The book is about 200 pages long, hand sewn into a black leather binding, blank apart from a broken circle in the middle of the front. Scholars who claim to have read the precepts say it is all written in one hand, yet the quality of the script deteriorates when referring to Galfridus’ dreams of the Outer Beings. Although Galfridus was not a spell caster, the Precepts are believed to contain spells which, apparently, work.
One copy is known to be in the Great Library in Thyatis City. Is is certain (though unproven) that the Alphatians also have a copy. The whereabouts of the other five copies are unknown.
The Heroes of the Rift quest to the Lost library to find the remaining copies of the Precepts. This is what they discover:
The Precepts of Akh’All
“’Lo, the hills quaver under the shadow of He Who Must Not Be Seen, horrid Ubbeth churns
the seas with his mighty form! Rasthz-K’ha! He who sweeps in from the skies! Above it all,
‘midst the charnel horrors of obscene dreams which no man must dream, of sounds no sane mind should dare hear, I hear the words, ’AN-CHAGGOTH MWATH-KHEM!’. They come!
They will stand over all! The Immortals are as nothing to them!"
—Galfridus Cassius Cato, “Liber III”, The Precepts of Akh’All, published in Thyatis City
circa AC 627.
The Precepts of Akh’All is a book containing a fragment of the lore of the Outer Beings.
Originally written in AC 627, by Galfridus Cassius Cato in the Thyatian city of Kantridae,
the Precepts are a collection of barely intelligible scribblings, dire hints of the awesome
powers of the Outer Beings, and a handful of rituals. As Galfridus was not a spellcaster
himself, the fact that these rituals actually work is nothing short of miraculous.
All known copies of the Precepts come in the form of a black ledger, measuring one foot long by eight inches wide, containing roughly 200 hand-written pieces of parchment, sewn into the ledger itself, arranged in four “books”. There is no writing on the cover; the image of a broken sphere is painted on it with red ink, symbolising Mystara broken by the power of the Outer Beings. The writing is, for the most part, legible, though an experienced observer of handwriting will notice that the style of the lettering itself changes considerably whenever the writer lapses into writing about his dreams, which is all too often. In these places, the writing is exceedingly shaky, making it difficult to read each page, and making mistakes and
misinterpretation likely. There are roughly 60 such pages in the Precepts.
Liber I discusses the ancient times, the era when the Outer Beings freely roamed the multiverse. This section is the most unintelligible one, consisting mainly of praises of the
Outer Beings’ power, mixed with broken narratives of how they were sealed away into their
prisons by the Old Ones, while Mystara was still an infant world.
Liber II goes into greater detail about the Outer Beings themselves, going so far as to name
Akh’All, Rasthz the Many-Mouthed, Ubbeth of the Deeps, He Who Must Not Be Seen, and
Yurrgh-Thal. Much of the focus is, as the name implies, on Akh’All, whom Galfridus identifies as one of the leading Outer Beings, a “festering source of infamy.” Mercifully, the attempted descriptions of these beings fails completely, though there are suggestive hints as to what they might look like. This “book” also details some of the Outer Beings’ known powers, but these are couched in the vaguest form, and are of no use from an investigative perspective. The account does, however, manage to convey the sheer power and malevolence of the Outer Beings.
Liber III is a prophecy of the coming battle between the Outer Beings and their minions, and the massed forces of law and goodness. This part is truly apocalyptic, relating how the Outer Beings will be freed from their prisons by “the walking lizards and their servants”, and how they will subsequently “ravage the world from end to end, moulding it into their own
Liber IV discusses civilisation’s only hope for salvation. In cryptic language, Galfridus exhorts the reader to seek out lost lore, and to learn as much as possible about the horrors facing Mystara. Embedded in the text of this section itself are two rituals – Light of Reality and Reality Ward.
Light of Reality Level 6 Ritual
A pure blue flame springs forth, washing the area in wholesome light. In its illumination, those that are from Beyond are revealed beyond a doubt.
Component Cost: 125 gp
Market Price: 360 gp
Key Skill: Arcana or Nature
Time: 10 minutes
Duration: 1 hour
You create a pale blue flame that illuminates as a lantern. The light emanates from an object you designate during the ritual. The blue fire produces no heat.
Any aberrant creature that enters the illuminated area or is within it, and that is of a level equal to or lower than your Arcana or Nature check – 10, is wreathed in a purple, flaming aura that harmlessly flickers around the creature. This aura appears even if the aberrant is disguised by a polymorph or illusion effect. Invisible aberrant are surrounded by visible purple radiance. The glow reveals the square in which the aberrant is located, but it does not affect the total concealment granted by invisibility.
Reality Ward Level 11 Ritual
You channel the energy of your reality into the area, protecting it against the power of the Beyond.
Component Cost: 500 gp, plus 2 healing surges
Market Price: 2600 gp
Key Skill: Nature
Time: 1 hour
Duration: 24 hours
You ward the land in a 30-square-by-30 square area, up to 30 squares high. Aberrant creatures that attempt to use a power within the warded area must succeed on an Arcana check against a DC equal to the result of the Nature check you make when performing this ritual. A creature that fails this check spends the action necessary to use the power but does not expend the power (they can usually carry out basic attacks, however).
At the end of the ward’s duration, you can spend a healing surge to extend the ward for an additional 24 hours, even if you are not near the ward’s area. If the ritual’s effect is sustained in this way without interruption for a year and a day, the effect becomes permanent.