Kathra does the Monster Mash

Ozzie with fireshroudSwitch climbs up the wall again, and has a slightly hairy moment at the point where he fell off last time, before he goes up and over the top. He tries to push the first troglodyte he finds off the edge but doesn’t quite have the stature and strength. He soon finds himself ducking and diving as three troglodytes go after him.
Tol tries a trick shot to try and shoot the covers of the lights up, using his twin strike – which also hits a troglodyte.
Ozzie moves forward and uses the sphere to burn the troglodyte. Memnnon gets up from the rubble fall and lets loose his lance of faith, burning one of the troglodytes with celestial fire. It returns the favour with its javelin. Another javelin flies out of the dark, striking Memnnon although the launcher squeals in surprise as Mem ‘s infernal wrath takes burns it brightly in the darkness. Kathra avoids another flight of javelins. A troglodyte leaps off the wall and confronts Ozzie but its slobbering jaws and flailing claws strike nothing but thin air. I retaliate with flame shroud, cindering one troglodyte and causing the other to leap out of the way. Simultaneously I move my Mage hand up to light up one of the lights and also send the flaming sphere forward to engage with the others in the cavern. Memnnon moves up the cavern misfiring his spell and healing himself.
Switch is weaving and dodging for his life on the cliff top and Memnnon does a nifty dodge to avoid a hail of javelins before shouting righteous indignation at the troglodytes. Kathra frees herself from the pinioning javelin and engages the bitey troglodyte -they trade blows. Switch ducks another blow and Memnnon is pinned to the ground by another javelin. The gareb-dhur rolls to Kathra’s aid and flattens her opponent, however it is still standing. Tol fills the troglodyte facing Kathra with arrows, each one striking home, causing the Troglodyte to stagger and slowly slump to the floor as Tol’s fourth arrow at last kills it.
I release my orb masters detonation to aid Switch by causing them all to move away from him. I also move away from the troglodytes. I point out to Kathra and Tol that there are some Troglodytes doing nothing over my way, which they might like to keep busy. Not that I was feeling exposed or lizard bait! Kathra moves forward to engage the troglodyte, marking it and then tide of ironing it, but misses; they trade blows before Kathra smacks it as it tries to leap out of the way. Switch is ducking and diving for his life, as again he is surrounded by troglodytes. Another Troglodyte comes down and tries to stab Ozzie, but misses. Tol runs up and swings up the cliff letting loose a flurry of arrows. Ozzie moves the flaming sphere to assist Memnnon. Kathra at last lands a solid blow with her hammer, bloodying the creature -and then – with the back swing again striking very hard. Her opposition is looking very mashed, but still there as it strikes back driving the spear deep into her thigh.
I am desperately trying to keep the troglodytes from mobbing Switch – with some success as I use their burst avoidance move to my advantage to make them leap away from Switch. Tol also assists by firing a disruptive strike which stops Switch being smacked by a troglodyte.
Elsewhere I move the flaming sphere to menace the troglodyte which Memnnon is battling, just as Memnnon blocks a potentially killing blow from it. A cliff top troglodyte throws a javelin at Kathra which hits her, before she moves over to assist Memnnon, as her assailant turns to throw it’s javelin at her before slumping to the ground. I move my Mage hand over to another light to light it up, and fire a ray of frost at the troglodyte , before stupidly realising that I had intended to use my lightning from the eye of storms- d’oh! The battle goes our way as the last of the Lizard-dhar are killed in a flurry of arrows or mashed on the end of Kathra’s hammer. It’s not over yet though as we can still hear movement amongst the caverns and tunnels nearby – but enough time to catch a breath, bind some wounds and relearn some spells.

The Dark dark cavern

The party move forward as the troglodytes retreat down the corridor. We trade blows, arrows and javelins as they continue their retreat. I recommend that we don’t pursue the treating troglodytes until we have secured the surrounding area as Kathra cracks the remaining troglodyte’s head and bloodies it. The retreating troglodytes launch more javelins and then retreat off down the corridor. Ozzie moves down the cavern and puts another storm pillar to stop the troglodyte escaping. Tol’s twin strike again strikes true, before he heads off to the northern corridor to make sure we’re not ambushed. A flurry of blows and holy spells ring around the Troglodyte, as Kathra, Bah-Goro and Memnnon fail to connect. Switch finds the stairs down to the lower level.

Tol examines the steps up and hears the rushing of air but nothing of danger. He also notices a rolling groove in the stairs where the Gareb dhur roll up and down. He then moves to the centre of the room to cover all entrances.Cavern with light

Memnnon charges the remaining Troglodyte shouting to his god to strengthen the faithful and smites the troglodyte down, whilst healing Kathra at the same time. Memnnon also heals Tol who was bleeding profusely.

The doors found on either side of the cavern are for the rising rooms. The north one goes up to the top level, whilst the south one goes down to the lower level.
We have a long discussion with the Bah-goro about the caverns and the rising rooms. Rising rooms will hold at least 6 people. Bah-goro mentions that there are some minerals in the pool room. The water is a mineralised drink and he drinks a lot and becomes light headed. The 4 flasks Ozzie carries are filled with the pool of mineral water.

The party decides to continue to head west, with Tol and switch scouting ahead. The corridor narrows and continues west along the well lit corridor. Every so often the party stops to take stock. 35 mins later the passage opens out to a cross roads. The western corridor goes to the main central chamber. The north is an exploration and the south leads to a large number of fissures from below. There might be a connection from the north corridor, but Bah- Goro is not completely sure.

We discuss the options and decide that avoiding the Troglodytes highly likely ambush up ahead is a good plan, particularly if we can surprise them. We head north and spend about an hour wandering through the narrowing and darkening cavern, with Tol and Switch scouting ahead. We ask Bal-goro to try and quietly see if there are any of his brethren hiding here, so he sends a tremor signal out and then listens, but hears nothing. Bal-goro thinks we might have over shot the main corridor, we continue to head west, as a series passages heading off. Kathra mentions that the air is stale down here, suggesting the is no exit around here. We come to the end of the corridor where there are 4 pick axes. So heading back We find two southern corridors to get into the cavern by lighting a flame and noting the breezes blowing. We take the western most one, before finding another branch of the corridor. The eastern and southern passageway is the way to go. The corridor is very rough and 15 mins later it starts to open out into a wider corridor. Switch sneaks off but not very quietly. It opens to an east west corridor which is west of the main chamber.

To the east the corridor is dark, the lights have been turned off. The party has a hurried whispered discussion, we sneak down and Tol and Kathra with their low light vision tell us there is a ledge up ahead. Tol continues to sneak up and can see a troglodyte looking the other way. He indicates back to Ozzieto release his Mage hand, Switch sneaks past Tol who lets loose a twin strike at the troglodyte and at the cavern to try and distract the enemy. Tols arrows miss and hit the wall. Ozzie throws a sun rod into the cavern lighting it up and the rest of the party moves forward to engage.

Switch climbs up the cliff, falling off 15 feet up. I react with feather fall to catch him before he hits the ground. The troglodytes charge down towards the party. Ozzie launches his flaming sphere as Memnnon charges into battle to engage 2 Troglodytes, as he does so he hears the scraping of metal against stone above him and a tub of rocks comes off the top of the cliff, killing two of the Troglodytes at the same time and knocking him prone. A sneaky laugh comes from above. Another javelin flies out of the darkness missing gal- boro. Kathra charges to engage the Troglodyte, missing with his first action, as it turns and slashes Kathra across the abdomen, whilst another javelin flies out of the darkness to pin Kathra to the ground. Bal goro heads around the corner to slam another troglodyte, missing completely.Troglodyte

At the start of the battle the only thing that has worked is me catching Switch and my flaming sphere scorching the Trog which is trying to disembowel Kathra. The Troglodytes have scored an own goal killing two of their own.

My next actions must be to regain control of the battle field so Tol and Switch can cause mayhem – my mage hand will need to go and start lifting the light hoods, I need to also prevent the javelin throwers from pinning us down. Hmm either blinding them with the eye of gloom, putting up a stinking cloud or bringing them in range of Switch’s sword, Kathra’s hammer or Memnnon’s mace. I also need Bah – Goro to look after himself.

Switch or Tol need to control the cliff top and Memnnon needs to get up and heal himself…. so much to do..

Bah-Goro the Gareb Dhur
More Trogs

Tol sets Caltrops at the entrance, and Ozzie is reminded by Kathra that blast patches would be a bad idea around here.

An hour into Kathra’s watch there is a loud crashing, rhythmic banging of something, most likely metal on metal. It stops after 5 minutes. Nothing else happens.

After breakfast Switch and Tol scout ahead, there is a constant airflow, which was noticed last time. The party heads west.
A corridor heads sharply south west. Estimates are that we should shortly reach the first way up or down which is about a 1/3 of the way. Switch and Tol scout off down the SW corridor. At infrequent intervals there is a set of 5-6 foot wide indentations which are about eight feet up. Switch waits for Tol to catch up. They are just discussing what to do next when there is a what sounds like a heavy rockfall hitting Tol, who takes damage. Switch sees a browny rockish arm withdraw into the shadows. Switch and Tol guess this is likely to be one of the Gareb dhur. Tol starts trying to talk to them and convince them we are friendly. Meanwhile the rest of us are hurrying down the corridor to the rescue of our comrades. We arrive to find a suspicious Gareb dhur glaring at Tol. Ozzie shows off the red cloak, which calms the Gareb dhur and convinces him of our intentions. We discover the following:

  • A lot of the Gareb dhur have been captured
  • 2 of the overseers have been captured in the central cavern
  • He is called Bah-goro
  • The other overseers a in the caverns above
  • He expects to find that the Troglodytes have taken and penned them in the central caverns.
  • A similar number of Gareb dhur will be found on the top level (no indication of how many)
  • There are monsters upstairs
  • Down below things have changed as Bah- goro has felt tremors

We fed the Bah- goro unprepared rock as he is hungry – he would prefer prepared rock which we will almost certainly find upstairs.

We discover the banging sound would have been the hammers which would have been operated to have caused the clanging. I fear the worst as to what they could have been used for….

Bah- goro speaks of volvagia swallowing Gareb dhur whole, so Volvagia is in their history too – not really surprising when it is so near to Kathra’s home.

It’s half an hour to the stairs where there is a chamber where we can head off north to go up and to go down to the south. Switch & Tol scout ahead. We come to a turning, Switch sees something ducking out of sight around the corner, which it appears to have moved out of sight.
He sneaks up with amazing stealth and climbs into the tub, whilst Tol moves into position to shoot the guard and Ozzie comes into ray if frost it if needed.

Switch signals back he can see a large cavern with a large number of Troglodytes. He then shoots the 2 Troglodytes furthest away as Ozzie and Tol move forward around the corner, Ozzie hisses at Tol, as he sweeps past ,to take out the two nearest guard troglodytes. Then Memnnon and Kathra come charging through the caves to engage in battle. Kathra pastes hers against the wall with his hammer, whilst Memnnon heads further into the cavern and glances further around the cavern & sees yet more Troglodytes. A daunting light prayer is launched at one of the Memnnon releases righteous anger3 Troglodytes, burning it up with righteous fire. Tol sees more troglodytes appearing around the cavern as he lets loose his twin strike and takes out 2 more. A hail of javelins flies at Memnnon and Kathra pinning them to the floor. The Troglodytes order their minions after Kathra and Memnnon, surrounding them in their bloodlust. One is immediately crisped as it gets too close to Memnnon and feels his infernal wrath.

The back right hand side of the cavern has a large metal door and a sloping up corridor and the cavern continues west with 2 guards guarding the exit. Bah-goro barrel rolls through slamming a Troglodyte into the ground. Ozzie lets loose his orb masters orb of destruction, taking out the minion surrounding Kathra and forcing the other two to leap out of the way. Tol’s arrows slam into the Troglodyte which had tried to dance out of the way of my spell. Memnnon heals himself, struggles free of the javelin pinning him down, before driving his Lance of faith into the now burning, pin cushioned Troglodyte. Kathra wants her bit and drops her hammer, pulls out her throwing hammer and launches it at the Troglodyte which pinned her to the floor, smacking it in the back of the head. It sways groggily gnashing its jaws harmlessly at Memnnon.

A further volley of javelins comes into hit Memnnon again. Bah-goro is pinned to the floor by the fusillade. The remainder of the Troglodytes retreat down the west corridor, but the last badly injured one is taken out by a beautiful basketball lob from Bah-goro.

Rusty and the Trogs

A javelin misses Switch and the troglodyte disappears.

There are sounds coming from further back in the cave. Another troglodyte appears
Tol looses a twin strike at the trog chasing Ozzie, which both hit. Ozzie takes advantage of the Trog’s distraction to shift out of range of its teeth. Memnnon casts beacon of hope which heals Ozzie but misses the troglodyte. Kathra smacks his trog hard and pushes it back into the corridor, whilst Ozzie escapes from his trog and tries to fire a winged horde at it which misses. Switch leaps down the cliff after an escaping Trog, rolls and lands catlike to attack the new trog, hitting and killing it. Beyond the dying Trog he sees a strange insect-lizard like creature appearing from the depths, which attacks him, it’s bony mandibles taking large chunks out of him. Memmnon and Kathra continue to trade blows with their foes, whilst Tol continues to fire arrows. His arrows fly wide as he tries to do too much multiple tasking.
I move to the centre of the cavern and lays waste with orb masters detonation, whilst summoning Chompy to aid the party and to go after the monster, which is knocked prone and then backstabbed by Switch. The trog in the background throws a javelin at the monster which hits it, which is a bit strange. Tol sprints across the cavern to get a better line of sight and fires off a twin strike at the escaping trog.

Kathra tides of iron the trog leader into the corner and pummels it into the ground.
My spell again fails, but I maintain Chompy as Switch calls to keep chompy there so he can sneak attack the monster, which is successful with his bow lodging an arrow deep in it’s side. The rust monster swipes at Chompy which sends him back to the abyss. I wince as the damage rips through my psyche. The trog bites Memnnon. The trog in the shadows launches another javelin at kathra which restrains her where she is. Ozzie direct tol to target the unknown monster, tol moves to fire his two fanged strike at the rust monster, which bloodies it. Switch notices that his luck blade has started to rust.

Suddenly Memnnon is irresistibly drawn to the crystal and then casts healing word on Kathra. Kathra is also feeling that she is being drawn towards the crystal. Memnnon moves back to flank the trog. Ozzie doesn’t recognise what the crystal is. Kathra is pulled free of the javelin by the crystal and moves towards it. The crystal isn’t lodestone, but very similar to it, kathra tells us as she moves back to hit the trog, killing it smacking over to the wall. Ozzie finally remembers it is a rust monster, which is what they live off. Rustmonster They also like magic items. If it eats a magicitem and is then killed. The full value of the residuum from the magic item may be recovered.

Switch climbs back up the cliff and desperately starts to clean his sword, weeping softly. The rust monster moves after Kathra’s armour which looks tasty, but misses. Tol moves into shoot the rust monster. Memnnon is again pulled over to the lodestone. Memnnon casts lance cof faith but it misses the rust monster. Kathra lands another mighty blow which almost fells the rust monster. Switch is now seeking revenge for the potential damage to his sword and fires his bow to miss the monster. My Fire Shroud finally blows the rust monster away in a red curtain of flame. The last troglodyte flees. Tolstands guard to ensure we’ re not ambushed again. The mineral is called gaucite. A quick discussion ensues about the gaucite and Kathra chips 2 – 3 large chunks off and sticks it into the bag of holding. The rust monster has it’s tendrils cut off and wrapped in cloth to prevent them rusting anything else. The party heads down a downward sloping southern tunnel. Atmosphere is steamier and wetter. Switch comes back and tries another corridor which turns sharply south shortly after. Tol gets a sun rod out. The party proceeds cautiously down the corridor noting sledge marks. 10 minutes later the corridor opens up to an apparent dead end mine face with 3 iron sledge runners. Kathra finds some minerals in the tubs – about a bucket full which the party takes to feed the Galeb dhur. We head back to the main cavern and head west. Again we listen and look for tracks as we head west. 30 mins of walking down the corridor we reach another brightly lit area, Switch sneaks off to see what’s there. On the southern wall are a series of natural archways in the wall. Switch peers around the corner and sees another passageway – this a large area of archways leading to a parallel archway. Kathra sees this as the start of making a larger hall. The party heads down another southern passage, we’re starting to look for some where to rest for the night. This passageway isn’t very safe and getting narrower, the party continues to the dead end which is hemispherical and coated with quartz crystals – this is a geode, Kathra acknowledges that this is a stable area and may be useful to rest up for the night. Tol and switch backtrack to remove any tracks.

As we head off down the corridor Memnnon and Ozzie get the feeling that they have been in the presence of another eye. We both get the feeling of the eyes and a feeling of cold. The logical supposition is that the hag must have the eye of cold (frost/ice?). If this is correct then they may have also been influencing the winters up here for a while. Worth noting the Grishenkahasn’t always been up in the mountains but was in the Blight Swamp – we must remember to see if there was a slackening in the colder weather while she was away?

The passage we are following appears to have been following a vein of something as it twists and turns through the earth. We shortly come to some side passages, which we send Switch down to see if he can find any of the Galeb Dhur. He returns some 20 minutes later to say that there is a fissure he’d like to cross but thinks we should come along. So we all troop down whilst Switch shows off his leaping prowess across the fissure which if he fails is certain death as he tumbles into molten lava. He investigates further and finds another fork, which he then declines to investigate.

We head back out to the main corridor and along. Marking our passage as we go. After an hour or so we go straight ahead at the three way tunnel as there is air movement coming from straight ahead. Tol notices that there have been sleds dragged along the ground. 35 mins later we come to a large corridor which has a large Galeb dhur symbol on the ground a large crystal in the middle of it, several passages leading away and 8 reptilian creatures which must be the lizard dhur, or more commonly known as Troglydtes. Troglodyte

They haven’t noticed us yet as are intent on something else, however we spend too much time discussing what to do and what they are that they notice us and attack us. One rushes up to block our exit out of the tunnel which means that Tol and Memnnon get smacked as they charge past the Trog to engage the others. Memnnon’s first charge takes out a troglodyte. I try and teleport 2 of the trogs on a ledge down to our level to remove their advantage. I cast a perfect spell but they manage to scramble out of the spell’s burst and it misses. Will have to plan a more subtle attack next time.

Tol is skewered to the floor with a javelin, meaning he can’t move –not good news. Meanwhile Memnnon is off to hit another Trog and Kathra having dispatched the one at the cave mouth hurries off to support the cleric.
I again target the Trog’s on the slope, this time with winged horde, which effectively causes them to disperse from the ledge, I then drop a storm pillar in front of them to prevent them getting back to the front of the ledge and throwing more javelins at Tol or the others. Switch seizes his chance and scrambles nimbly up the cliff to attack the troglodytes storming out of the storm pillar and critically stabbing one of the Troglodytes’. Switch dodges a blow and stabs it again as it tries to flee down a corridor – he sets off in pursuit after it, disappearing for a while before reappearing with more blood on his sword and a little puffed. I assume that Trog is dead.
Memmnon causes Kathra’s opponents to scatter as he drops in a Divine glow to cause some righteous damage, he is then skewered to the ground by a well aimed Javelin. As he pauses to try to pull out the javalin, he sees movement at the far end of the cavern.
I have now attracted some unwanted attention and one of the Troglodytes is happily taking chunks out of me as I try to shimmy out of harm’s way and we dance around a storm pillar I’ve thrown up in front of it – eek. Tol is whizzing off arrows left right and centre, felling one of the Trogs flanking Kathra and then landing two on the Troglodyte eating me. – Which kills it.

Assult on the Caverns of Dhur Part 1
Some like it hot

Lava river We are escorted to the entrance of the caves of Gorian by Gor Coran. Lying outside the cave is one of the Galeb dhur. It has been ripped limb from limb by some powerful entity. This is worrying the creatures inside appear to be very strong.
Tol and Switch scout ahead to see what they can see. After a while of nothing coming back from them the rest of the party heads on in to find them peering around the corner of a very large cavern. There is a bridge, which looks very sturdy crossing a large river of lava. Overhead we spot some curious red bats flitting around the ceiling.
It is agreed that we should run across the bridge in case of some form of trap we haven’t noticed yet. Kathra goes first and then the little red bat swoops in and attacks him by spitting lava at him. As Memnnon crosses a large serpent rises out of the river and lava and prepares to strike Memnnon, however Tol is quicker and skewers the snake with an arrow. Another serpent appears and spits at Kathra, again hitting him – Kathra trundles on, as Tol and Switch fly by her to reach the other side. I teleport one of the snakes away from me so that it is out of range and rush across the bridge last. The bats are still flitting overhead and spitting at us and the snakes are closing. We have found the three tunnel entrances and are cowering in the middle one.
As the lava begins to bubble we notice a female figure on the other side of the bridge holding her hand up in the air. I catch the glint of a ring on her hand at about the same time as Tol lands a twin strike on her and Volvagia bursts up out of the lava and straight through the veryVolvagia1 sturdy bridge breaking our path back to the outside world. As well as our first task of sending minerals back for the galeb dhur.
Kathra pulls the hags head out of the bag and waves it threateningly at Grishenka taunting her with the cry this is going to be you next…. as we retreat down the corridor. I slow the bats and snakes and dragons and hags down by throwing up a storm pillar to make them think a bit before following us!!

The Galeb Dhur
Heading into Gorian

Gor-Coran and his two collegaues lead us up the valley to see their king. Snow lies all around us initially, but as we proceed further up the valley it starts to melt and turn to water. There is also an increasingly strong odour of sulphur. As far as Ozzie knows this is not a volcanic region and Kathra confirms this.

Meanwhile Tol has noted that the Galeb dhur appear to be in pain, Memnnon notices soon after and enquires as to why this is and that he might be able to help. Him being a healer and all. Gor Coran says it is because they haven’t eaten properly in a very long time. Memnnon goes onto enquire as to what they eat. They eat minerals mined from deep underground. When Memnnon asks if they have run out Gor Coran goes quiet and says that is up to the king to answer. Stranger and stranger? The Galeb dhur are starving to death and are too proud to ask their allies for help.

We come to the cave entrance and head into a large artifical cavern lit up by globes around the sides and in the middle a giant stature of a three faced Galeb Dhur Gorian 1(1 smiley face, 1 neutral face, 1 frowning face) slowly spinning beneath the Eye of Fire, which is producing a soft and inviting reddish glow. All the party carrying eyes of traldar feel a warm glow of recognition form their eyes.
Gor Coran leads us down a side tunnel to the Kings hall. As we move along we notice that not much is going on -the Gareb Dhur appear rather torpid, possibly due to a lack of food.

We meet the King Darunia, And Kathra launches in with a blunt question as to what is going on, which starts to wind the king up until Memnnon diplomatically interjects and tells the king why we are here and some of the story behind our journey. The king bids us sit and eat and we are offered minerally paste which Kathra refuses and everyone else tries, but it is pretty revolting.

Darunia tells us that a beautiful woman appeared about a month ago with the dragon Volvagiaand chased all the Gareb dhur out of the Caverns of Dhur. She said to give her the Eye of Fire and she would depart, otherwise terrible things would befall the Gareb Dhur. Darunia refused and so since then The woman and the dragon have been preventing anyone entry to the caves. The caves Darunia explained are their food source, they mine rare minerals which are the only things they eat. The caverns have now been infested with monsters.

At the very centre of the Caverns is a gate controlled by the Gareb Dhur which goes through to the Elemental Plane of Fire. This is controlled by the Gareb Dhur and they use it to power and heat some of their stuff which I don’t recall what it is! However there is lava running throughout the caverns and the Gareb dhur carefully control the flow of lava from the Control room on the top level. For more information about the Caverns read this wiki post: Caverns of Dhur

It would appear that the dragon is sustained by the gate or the power eminating from the portal. Ozzie thinks this would ring true if he believed in Catastrophe dragons, which are a wild folk lore to frighten people. In this case it implies that Volvagia is keyed into the elemental plane of fire. Based on this assumption it is decided that we need to reach the gate and shut it down in some way to weaken the power of the dragon.

An elder Gareb dhur is summoned to provide us with details of the caverns and the hazards so we can plan our attack. A map is found which indicates a top level which has the control room and is fairly straight forward to progress through, a middle way which holds the bulk of the minerals the gareb dhur eat and a lower way which is very hot and filled with lava. On the top level it is populated with hairy men, whilst the middle way is guarded by the lizardar – a type of lizard man and the bottom is guarded by hell hounds and fire salamanders (? or did Ozzie dream this?)

The party must find 4 overseer Gareb dhur with a crest on their chest – they hold the 4 parts of the key to disarm the guardians of the portal. We must also reactivate or deactivate the defences and doors which control the lava. Another part is to secure the middle way so that food for the Gareb Dhur can be mined and feed them. Ozzie double checks he has an Endure elements ritual as this will come in handy if the party progress through the lower levels. Each of the levels may be entered through moving rooms and stairs throughout the caverns.

Volvagia we discover can move through lava and so can appear anywhere there is lava. He is big enough to be an old dragon.

Before we depart Tol dispatches a Tweet to Mogar
telling him to contact to prepare for an attack and to get the dwarves to use the back entrance into the Caverns of dhur to assist their ancient allies (Greame to provide correct text)

And so off to the Caverns of Dhur…..

Alchemy in Highdell
Shopping and greeting

Kathra goes to see the dwarven priest Mogar, who recognises her and they chew the fat for a while. Mogar has been looking after Kathra’s father’s warhammer for several years, as he had it shortly before Kathra’s father was slain. He now presents it to Kathra.

They go onto to talk about the Galeb dhur and how to find them. Mogar tells Kathra that no one has been welcome to see the Galeb dhur for a while now. However their home is easy to find. It is about an hour up the valley, turn to the right hand side and climb up or use the crane the Galeb dhur have there.

Kathra thanks Mogar for the information and the cool hammer and then stays to attend Mogar’s service.

Outside it starts to snow again.

Meanwhile the rest of the party has gone to Mallo’s Merchandise store to buy some stuff. Switch in particular needs to buy a new bow. However he get’s more than he bargained for, as Mallo recognises him and demands Switch (real name Gaberial!) pay back his outstanding debts. What follows is quite an amusing and animated discussion as the rest of the party rapidly discover more about Switch than he had previously told them!

  • real name Gaberial
  • Gaberial owes Mallo a lot of money
  • He is not really welcome back home.

Evenutally Switch manages to calm Mallo down and purchase a decent bow, amid promises to pay Mallo back in the future.

Kathra returns with her new hammer and purchases a sling from Mallo before we all go to the alchemists to purchase some of his bombs. Memnnon being particularly keen to buy some of the clockwork bombs. After much discussion about requirements and tactics we purchase 400gp of alchemists bombs, vials, and potions. This it is agreed, all comes out of party treasure.

Tol has been looking after the horses and has arranged for them to be stabled here for a least a week whilst we visit the Galeb dhur. While the party is shopping Tol is whittling some wood to make as gifts for the Galeb dhur.

We head north in lightly falling snow to see the Galeb dhur. After about an hour’s trek we reach the place described to Kathra by Mogar. The cliff is 40 feet high and we can see at least one of the Galeb Dhur standing guard at the top.

At this stage Switch disappears into the shadows and Kathra presents her credentials to the guard, waving her father’s hammer as proof of her ancestry and good intentions. Whilst the Galeb dhur Gor-Coran is impressed by Kathra’s presentation, it is not prepared to let us in. After much discussion and presentation of some dodgy wood carvings by Tol, Gor-Coron is convinced that we should see Darunia the chief.

A Wing of Wyverns (15th August 2011)

The adult black Wyvern stings Ozzy, poisoning him (Thank Halav for the amulet that helps him to resist poison!) and bloodying him. The large Brown adult Wyvern gets back onto its paws , only to be fireshrouded (NATURAL 20!) by a vengeful Ozzy as having failed to grab the reins of his horse) he runs past the beast towards the group of horses cowering under the tree by Switch.

Tol gets back to his feet and dropping his bow, he slashes with Aecris at the young green Wyvern attacking Kathra, only to be stung in return. Memnon is also stung by the White Wyvern he’s just set on fire with his flaming mace, but the flames seem to deter the Wyvern and it fails to pump its venom into him. Seeing his companions being stung and running across the field of battle, Memnon creates a beacon of hope, weakening two young Wyvern and healing himself, Kathra, Tol and Ozzy. Invigorated, Kathra cracks the shell of the green Wyvern, the crunch of breaking ribs audible over her battle cry. Switch dismounts from his pony and faces up to the black Wyvern advancing on him.

Feeling the venom coursing through him, Ozzy smashes the black Wyvern into a clump of trees with a twist of space and the brown adult Wyvern, truly ablaze from the fireshroud, flaps into the sky and away from the melee. Memnon receives a nasty bite from a white Wyvern, Tol lands one half of a two fanged strike and Switch narrowly avoids being snatched into the air by the black Wyvern. As the ebon beast lands close to Memnon, the Tiefling channels the divine power of Halav through his holy symbol, blasting it with a lance of faith. Roaring in pain, the creature swoops at him, but its claws sail over his head as the Cleric ducks out of the way.

Perhaps the power of the Traldar God emboldens Memnon’s companions, as they begin to gain the upper hand (wing?) over their foe. Switch disembowels a white Wyvern with a sneaky backstab (32 damage!) and Kathra strikes a crushing blow (26 damage) against another. Ozzy shakes off the effects of the venom and casts a flaming sphere against the black Wyvern. Tol truly finds his mark and cleanly severs a wing from the green Wyvern, slaying it. In a moment of bloodlust, he charges into the black Wyvern, slashing down its flank with his blade. Now only two Wyverns remain.

Switch again deftly avoids the black Wyvern’s claws and Memnon further strengthens the faith of his colleagues by landing an almighty blow with his mace (NATURAL 20! 24 damage + 4 fire damage). The brilliance of his strike enables Tol to spend a healing surge, which seems to invigorate him more than usual. Throwing caution to the wind, Kathra strikes recklessly, slaying the white Wyvern outright. Caught between the holy fury of the Cleric of Halav, the bloodlust of the Half-Elf Ranger and the blazing heat of a flaming sphere, the black Wyvern takes to the air, heading away after its brown mate. Can Wyverns hold grudges? If so, then this pair surely must against bear a mighty one against The Heroes of Winterhaven, who have slain three of their young.

Seeing to their wounds, taking the three stingers to perhaps sell on for their venom and also a couple of trophies (Tol some Wyvern hide and Memnon a claw to fashion into a pendent) the heroes resume their travels sans Ozzy’s steed, sadly slain by a Wyvern in the chaos of battle.

As the party travels onwards, the skies darken clouds pregnant with snow. As the heroes approach the box canyon location of the settlement of Highdell, the snow begins to fall. Approaching the gate, its keeper is initially reluctant to let the party through, but Memnon’s diplomacy proves irresistible and the heroes are soon inside the protective 15 foot wooden wall.

The settlement’s buildings are stone and wooden structures, many of which are built into the walls of the canyon. Amongst their number are an alchemists (Barovitch’s) and general store (Mallo’s Merchandise). The heroes stable their horses at the Smithy and take 3 rooms at the Inn. The groups splits, Ozzy and Tol visiting the Alchemist and Memnon going to Mallo’s . Tol goes to ‘check on the horses’ (oh dear) and Switch joins some miners at the Inn in their dice game.

Barovitch’s two storey, iron plated structure is staffed by the proprietor, a Gnome who has several potentially interesting devices for sale. Barovitch buys the three Wyvern stingers for a total of 30 gp and Tol and Ozzy leave to report back on the items available. Memnon finds nothing of particular interest amongst the merchandise on offer at Mallo’s, although it does offer a good supply of basic equipment and items.

Ozzie, Tol and Memmnnon head off to find Sir Reynold. Switch and Kathra head off to hire a boat.

We meet with Sir Reynold who tells us the following:

  • Ghar ab dhur have been acting strangely and won’t meet with him anymore, their problem is internal and have refused anyone entry to Goria.
  • The Gahra abdhur are fascintaed by wood products
  • They appear to be boulders and are very good at hiding in this way.
  • They are a very long lived people and have been known to confuse people in the present with people in the past.
  • They exist for a reason – which is not clear what it is?
  • Sir Reynold says they are still producing iron , but are no longer self sufficient in food. the past 3 or 4 winters have been longer with the land frozen for longer.
  • A red dragon is believed to have destroyed the dwarven village of Rolunt, which then departed. the dragon’s name he thinks is Volvagia.

upon our return to the Silver dragon we find that Switch and Kathra have sorted a boat or rather 3 boats with Yorgi Clansmanand his 2 daughters Sergia and Olva.

Very early in the moring we sneak out the door, paying off the guard not to have seen us and going out the north gate . At the barrier we see a shadow and puruse it but it eludes us before tells us to “Beware the doom in the mountains.”

We are challenge by the guards but convince them to let us past. We meet the fiosherman, load the horses and ourselves and try to convince everyone we’re on a fishing trip!!!

Memnnon is very sea sick and Switch lands a very large pike. the air is very cold, but there is no arcane influence Ozzie can detect.

We tell some stories and get to the other side safely


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