We search the bodies and find a range of coins, gold, silver electrum, which all amounts to 400 gp. The coins are quite old, I check out the coins for their historical significance and note that some of them are over 200 years old, which is slightly unusual. I’d expect to find a few but not the amount we have found here.
Tol and I discuss the antiquity of the coins as we also recall the beastmen’s language being mainly of demonic origin, but that they had some phrases of traldarian. Their origin is a bit of a mystery. Memnnon says this is the first sighting of beastmen for over 2’000 years. He is shaken and very concerned as to where they have come from also. Memnnon also recalls that the beastmen departed Traldar lands, but not how! The hyenas are more than likely from the desert lands of ylarum to the north.
We cut a Demon Eye’s head off, salt it and put it in the bag of holding, an object reading when we stop for the night is in order
We decide to check out the corridors to see if there is anything down there. Bal Goro says if we go east we’ll find a couple of larders for food, the corridor goes down to some spare rooms for resting in. To the west the corridor continues for about 30 mins before joining near the overseers room, the crushing floor and a route to the control room.
It is agreed to go to the larders, Ozzie picks up the blast patch from up the corridor. Tol takes point and heads off down the corridor. The corridor is dimly lit.
The first door doesn’t have a keyhole in it, Tol notices that there is some blood, an unpleasant odour and rock crystals on the floor. Tol sneaks onto the next door. There is more smashed up food on the floor as he goes down the corridor, and beastman footprints and. A bloody beastman handprint in the south door, Tol goes and listens at the corner. We can see Tol fiddling with the red fireproof coat and then peaking around the corner before coming back to the party and reporting.
Following his summary we go down to the first door and get Bal Goro to open the door, Memnnon and I cover the corridor. The door opens onto a storage room, with a liberal coating of Galeb dhur food. There is a large barrel leaking stuff and some smelly sacks and a troglodyte spiked onto the wall. The room is pleasantly cool which is unusual, there is an arcane power keeping the room cool.
Ozzie looks in the sacks and finds a range of animals, which would be found in the mountains from higher up and a haunch of beastman, which is strange. This implies some form of planning from the beastmen for their travelling, as well as a level of cannibalism. The barrel is some kind of sour alcohol, although I can also detect that unfortunately a very fine whiskey had been added to this gunk. I resist trying it though.
We head down to the next room; Memnnon goes to the corner to cover. I cover the corridor we’ve come down.
There is a wail of horror from Bal Goro as we discover a gouged out body of a Galeb dhur and various beastman food here.
We collect some Galeb dhur food, although much has been deliberately destroyed.
Memnnon, who has been covering the corner, notices movement in the dim light and some low hyena noises. There are several things moving around.
The corridor is too long to try anything to distract them so we resolve to sneak down the corridor as far as we can and then charge them.
We sneak, not so quietly down the corridor, but there is no response except for a low growl.
I have my stinking cloud ready at the first sign of trouble…. then the first archer appears. He is quickly engulfed in a green roiling think noxious cloud and begins choking, and I am delighted to hear that there is at least one other creature taking damage in the cloud. Kathra moves down the corridor and sees two hyenas as Tol’s arrows fly past her, one of which hits Kathra’s hammer, the second arrow taking catching the hyena in the throat, killing it instantly.
The remaining hyena leaps at Kathra, but a third arrow from Tol takes it out mid leap. Memnnon has been itching to get into the battle and now he does, charging into the room and finding two more beastmen, with large blood encrusted talons and dried blood around their mouths – Blood Caller Beastmen. Switch moves down to support. Bal Goro rolls in and attacks one of the Blood caller’s with a mighty punch which puts it on the floor prone. It gets up snarling and howling in anger. The second one bounces over to Memnnon opening welts down the side of his neck, Memnnon reacts angrily and the creature is burnt by his infernal wrath. I move up and move the cloud over the blood talon beastman. An archer appears over on the north side, with a smaller lighter bow and fires at Switch, who is lucky as the shot flies over his head. Kathra flinches as the bowman from the cloud appears at the end of the corridor. Tol moves up and lets looses at it after Kathra charges it and lands a crushing blow. She is then bitten hard on the ankles by a hyena as another comes down the other corridor.
Memnnon marks the enemy, but misses with his flaming mace. Switch moves around to flank the one facing Memnnon striking deep into its back, causing it to howl in agony. A howl cut short as Bal Goro rolls and shuts it up with a deadly punch, which kills it.
The other Blood caller staggers out of the cloud, snarling to mark Bal Goro and Memnnon, the evilness emanating causes them pain, it then clenches its fist and shifts three squares before forcing Bal Goro to do the same.
I cast a storm pillar to stop the hyena, sustaining the cloud as I move it over the Blood caller. This also prevents the archer from having line of sight for his next shot – Riadorn would be pleased.
Kathra is being nipped at by the hyena and the beastman archer. Tol moves up the corridor and fires at the hyena and archer coming down the opposite corridor to Kathra, missing the hyena with his first shot which hits the archer, his second shot also misses. Meanwhile Kathra cleaves a mighty blow through both her enemies killing them.
Memnnon moves into the storm pillar and calls down the daunting light of Halav, which is a bit dim and doesn’t affect the remaining archer.
The Blood caller shifts out of the cloud and is smacked by Switch who was waiting for it and with two swift blows weakens it further. It snarls and spits at Switch and then gestures with its claws to drag Bal Goro back into the cloud. I move the cloud away from Bal Goro and back onto the Blood caller, before moving up to get a better view down the corridor. Tol dispatches the hyena and moves down the corridor with Memnnon racing past to cast his lance of faith, but stumbles as he casts the lance. Kathra lobs two hammers into the cloud disappearing, whilst Ozzie looks on in disbelief. Switch moves over to the archer and backstabs the remaining archer. A hiss of dying breath comes from the Blood caller in the cloud. The battle is over.
The party discusses what’s next as blades are cleaned and hammers wiped of pulped flesh. The party sets up a watch and defences and takes a well earned rest. There will still be time to get to the control room in time after a sleep. It is expected that the control room will be occupied by the enemy.
Before settling down for the night Ozzie cast an identify object on one of the Beastmen to determine where they have come from and what they have been doing to get here. (CHRIS DM?)
During his watch Ozzie reflects on the battle tactics, in particular his use of the stinking cloud. There is no doubt that its use controlled the battle field restricting the enemy archers from have a free field of fire, however the positioning of it on two occasions limited Kathra and Switch as to what their options might be. Something to think about.
He also reflects on the feeling that the Eye of Illumination and the Eye of Storms
created about wanting to be together. There has been no noticeable benefit in having them on the same person at the same time, other than in Ozzie’s case in particular it allows him to change the damage type of his powers. The radiant option being particularly useful against the undead.