As we head off down the corridor Memnnon and Ozzie get the feeling that they have been in the presence of another eye. We both get the feeling of the eyes and a feeling of cold. The logical supposition is that the hag must have the eye of cold (frost/ice?). If this is correct then they may have also been influencing the winters up here for a while. Worth noting the Grishenkahasn’t always been up in the mountains but was in the Blight Swamp – we must remember to see if there was a slackening in the colder weather while she was away?
The passage we are following appears to have been following a vein of something as it twists and turns through the earth. We shortly come to some side passages, which we send Switch down to see if he can find any of the Galeb Dhur. He returns some 20 minutes later to say that there is a fissure he’d like to cross but thinks we should come along. So we all troop down whilst Switch shows off his leaping prowess across the fissure which if he fails is certain death as he tumbles into molten lava. He investigates further and finds another fork, which he then declines to investigate.
We head back out to the main corridor and along. Marking our passage as we go. After an hour or so we go straight ahead at the three way tunnel as there is air movement coming from straight ahead. Tol notices that there have been sleds dragged along the ground. 35 mins later we come to a large corridor which has a large Galeb dhur symbol on the ground a large crystal in the middle of it, several passages leading away and 8 reptilian creatures which must be the lizard dhur, or more commonly known as Troglydtes.
They haven’t noticed us yet as are intent on something else, however we spend too much time discussing what to do and what they are that they notice us and attack us. One rushes up to block our exit out of the tunnel which means that Tol and Memnnon get smacked as they charge past the Trog to engage the others. Memnnon’s first charge takes out a troglodyte. I try and teleport 2 of the trogs on a ledge down to our level to remove their advantage. I cast a perfect spell but they manage to scramble out of the spell’s burst and it misses. Will have to plan a more subtle attack next time.
Tol is skewered to the floor with a javelin, meaning he can’t move –not good news. Meanwhile Memnnon is off to hit another Trog and Kathra having dispatched the one at the cave mouth hurries off to support the cleric.
I again target the Trog’s on the slope, this time with winged horde, which effectively causes them to disperse from the ledge, I then drop a storm pillar in front of them to prevent them getting back to the front of the ledge and throwing more javelins at Tol or the others. Switch seizes his chance and scrambles nimbly up the cliff to attack the troglodytes storming out of the storm pillar and critically stabbing one of the Troglodytes’. Switch dodges a blow and stabs it again as it tries to flee down a corridor – he sets off in pursuit after it, disappearing for a while before reappearing with more blood on his sword and a little puffed. I assume that Trog is dead.
Memmnon causes Kathra’s opponents to scatter as he drops in a Divine glow to cause some righteous damage, he is then skewered to the ground by a well aimed Javelin. As he pauses to try to pull out the javalin, he sees movement at the far end of the cavern.
I have now attracted some unwanted attention and one of the Troglodytes is happily taking chunks out of me as I try to shimmy out of harm’s way and we dance around a storm pillar I’ve thrown up in front of it – eek. Tol is whizzing off arrows left right and centre, felling one of the Trogs flanking Kathra and then landing two on the Troglodyte eating me. – Which kills it.