The party lands onto the jetty and is set upon by zombie rats. The door to the shed opens with a creak and a sulphurous smell followed by a ghoul lopes out and slashes Memnnon with its claws.
More of the foul creatures stream out behind the first. Memnnon calls down his deity’s solar wrath , however it explodes in his eyes and stuns him. Tol lays down suppressing bowfire to keep Memnnon safe. His barrage quickly removes two of the ghouls.
Kathka heads over and misses the ghoul, but shatters the door, meaning we can’t shut the door. She sees half a dozen shapes heading towards her out of the gloom
Ozzie notices the water swirling behind him and a Lacedon comes up out of the water, Ozzie waves his dagger impotently at it, before teleporting away to avoid it’s fetid and retching odour.
Kathka releases his dancing long sword which hangs in the air seeking a new target. The Lacedon heads off after the teleporting wizard and gets a stab in the back for its troubles and is pursued by the struggling halfling. Ozzie again teleports away from the Lacedon and just avoids falling through the rotting timbers at the edge of the dock. He turns and throws a colour orb into the face of the Lacedon which really doesn’t like the radiant damage.
Tol moves over next to Ozzie and is saved from stepping onto the rotten planks by a quick warning from Ozzie., but not quick enough as Tol tries to recover his footing and falls over.
The Lacedon turns and in its dazed torpor cannot resist the prone figure of Tol – it leaps onto top of him and sinks its claws into the half elf’s side. However our brave elven hero gives it a solid kick sending the creature through the rotten timbers and into the water. Switch hauls the half elf to his feet as Ozzie teleports to the top of the cliff and sees a horde of rats swarming towards Kathka and Memnnon. He slows down the undead horde with a storm pillar, killing one of the hapless creatures
Kathka and Memnnon, obvlious to the descending horde of rats are still valiantly preventing ghouls from coming out of the shed. Memnnon inspiring the lady dwarf with his cries of valour and allegiance to his diety
A door open and close in the distance. A few moments later Ozzie sees another ghoul in a vaguely nautical uniform appears behind the rats, possibly having come from the Watch tower.
Over on the other side of the jetty, the Lacedon climbs out of the sea to take a whack from Tol before grabbing the half elf. Switch scuttles around behind the monster which also grabs him as it tries to go past.
Ozzi breaks this ghouls grasp by teleporting it and his colleagues across the battlefield and setting them up for the kill. Tol takes advantage of this and slashing with ackeris takes the foul smelling creature down. Meanwhile Ozzie teleports across the top of the cliff and throws a prismatic burst at the rats and the naval ghoul, blinding two of them and the ghoul. Memnnon follows the radiant burst with a mental onslaught.
Ozzie is assailed by rats from the caves and Memnnon is sniffed out by the Lacedon and attacked.
Ozzie teleports his ratty adversaries away and moves down the top path, in time to see Memnnon transform into diabolic form. He is assailed by the stench of the naval ghoul which puts him off his spell casting.
Kathka continues to lock down the ghouls in the building. Switch rolls around the ghoul ad. Gets in the way, despite the wizard shouting at him to get out of the way.
Meanwhile there is a crash from inside the hut as the floor gives way. Dropping one of the ghouls into the sea, whilst the other steps forward and tries to take chunks out of the dwarf.
Switch is grabbed and eaten by the harbourmaster ghoul,. The beast kills him with its claws, and his limp body is picked up and the harbour master begins to feeding his body as it heads back to its lair.
Ozzie teleports to Switch’s rescue, confronting the departing ghoul and intimidating him to put the halfling down, before pushing the foul creature into the sea. Memnnon invokes his diety’s healing power and revives the hapless halfling who comes around at the wizard’s feet and staring up at him admiration says ’ did you save me again?’ Before leaping up and charging back into the melee.
Kathka finishes off the last two ghouls. Switch is looking haggard and decidly unwell. He is moving oddly, his arms are stretching further than they should and his skin. There is a sort of possession inside the halfling. Suddenly the halfling changes into a beast from the beyond. Ozzie can see Switch’s features within the creature.. The creature lashes out at random, missing Ozzie..
Tol is overcome with indecision and does nothing, as he wonders what to do. Memnnon charges over to try and bring the halfling back, as does the dwarf. Ozzie tells the party to not too close.
Memnnon calls down the black wrath of hell on the creature from the beyond., before moving away. Ozzie changes the battlefield in the creature’s mind, so it can’t see outside of the area. However the creature still flails out trying to hit something. Tol shoots the creature which explodes in burst of purple light, before collapsing into a single point and disappearing. Switch collapses. Memnnon rushes in and administers a healing check. The halfling comes round.
The tower is not in great shape, when the heroes explore it. Inside a ladder rises up to the next level.
On the ground floor there are some charts which name the island Sisua. They appear to accurately chart the reefs around this side of the island.
The elf climbs the ladder to the next floor. There are arrow slits and the remains of a hammock and a large chest which is likely to hold clothes and an iron box.. The large chest is locked.
Tol continues on up the ladder to the next floor which has a closed trapdoor. He opens it out onto to the top of the tower.
Tol threatens to drop the iron box down a storey, however Ozzie diseases from doing this on the probability of it going straight through the floor and into the sea. Switch is sent up to pick the locks of the iron box. Inside there are two crystal spheres bound wrapped in a brass mesh. They look to be about the right size to go into the tripod at the top. Switch picks the lock of the other chest to find nothing. Tol takes the balls up to the tripod at the top, puts the balls in and a yellow whitish light is emitted. The light doesn’t go out when removed.
The tripod and the orbs are quite difficult to make and quite expensive.. It’s an effective way of creating a light all night.
The heroes head up to see what is up there. Kathka pushes the door open to find a cave and a zombie which Ozzie dazes it before it can attack. Kathka’s blow finishes it off. The cave appears to be a family dwelling. The quality of this accommodation is not as grand.
Ozzie considers what has happened here. It possibly may be a divine curse or something just as sinister.
Heading over to the next cave and they find two more zombies who stumble across to attack Kathka. The heroes trade blows and spells. And finish them off.