Ozzie and Memnon speak to Adronicia, a scribe at the library, and discuss Sind and the lost library. Ozzie suspects that she has had this query recently.
He goes on to ask about anything on Sind.
We discover that 50% of the population was wiped out in A.C. 430.
There doesn’t sound like a great point of going to Sind, there is no money. The culture is very fixed. It’s very Indian, with clerics and wizards at the top of the tree. In the common mind of Thyatia, there is a lot of confusion between Sind and the Great Waste.
Travel across the Great Waste is by camel caravan. Top tips take plenty of water.
There is still a lot of references to lycanthropes in particular weretigers. Ozzie notes that we will need to take suitable weaponry
Very little is coming up about the lost library, it is almost as a metaphor for what we don’t know yet. There is no reference for over 200 years to the library’ since the 800s. It appears to have been an actual location with books and scrolls. There is a meme that the only thing you can take out of the library is Knowledge.
There is speculation that the library may be in Sind and/or the Great Waste, but may instead be in the Isle of Dawn or Davania
Meanwhile Tol, Switch and Kara went in search of accommodation. met a fixer called Claudio who recommended the ‘Bunch of Grapes’ to be the right price.
Claudio is then sent to find out who is in town from Kariemikos , the Karameikan ambassador to Thyatis is Tanora, but the heroes have never heard of her.
The Emperor’s Games will be at the Colosseum, following a procession from the palace. Claudio hopes that Anaxibius will be there, he is the top gladiator there at the moment.
22nd Flaurmont 1004
On the way to the library, after we have bribed the scribe to be present and allow access on the Emperor’s Birthday. Ozzie, Memnnon and Kara note that slightly ahead of us is an emaciated man with blue tattoos who sees us and pushes his way towards us. The tattoos relate to a religious caste from some sort of obscure sect of immortals. When he gets to us he reaches out to touch us before stiffening and passing out. Kara drags him through the crowd to the side of the street before Memnnon tells us he is in a trance of some form. A further religion check indicates that his tattoos are of various immortals, none evil, all applied at varing different times. When he comes around he doesn’t know who he is or where he is from. He remembers being in the dark, where it was cool and pleasant . He had a feeling that he had to tell someone something or be somewhere. Kara picks him up and takes him to the library.
We make it to the library and are met by the scribe we bribed, after asking if the tattooed man can stay and being told he is either with us or outside, so we take him with us.
Ozzie asks to see the Precepts of Akh-al. This disturbs the scribe who tells us that we must speak with her superior, Valenian, in about an hour.