After getting used to the news, Tol’s companions help pack him off to rehab (he say Noo, Noo, Wayyy) at a temple to Zirchev. Over the course of a week, strong doses of Belladonna cure his condition.
Kathka reveals that since leaving the Feywild, she can no longer shapeshift. She also gets her armour resized to better suit her new form.
Memnon spends time at the Temple of Halav and visiting Tol. Switch gets up to Halav only knows what.
Ozzie studies at the Library and discovers that yes; there is some way of detecting the Serpent People, albeit not what it actually is. It also becomes apparent that there are other copies of the Precepts and that parts of the book(s) have been influenced by even earlier works! Gating to Knosht, Ozzie finds that Riordorn is on sabbatical, the Ice girl is isolated (see what I did there..?) and all is generally well. He retrieves a journal belonging to his father, with letters showing that his Mother was from Alphatia. Two new Guardians have arrived to protect the gate, an elven brother and sister duo of Wizard and warrior. Ozzie then uses his portkey to travel to Galfridius’ estate.
His companions have been stocking up on supplies, arms and equipment (Tol has acquired Decanter of endless Water, useful for the trek in Sind). They all Portkey to Galfridius’ Estate too, meeting their Wizard there.
The estate is modest, a compact villa, some olives and grapes being grown and a few slaves. Under Galfridius’ instruction the ‘Findozzysdad’ ritual reveals his location to be near a lake, just south of mountains in the northwest of Sind. The same mountains that are home to the Monastery whose Abbot may know the location of the Lost Library.
Galfridius sponsors the Heroes to the tune of 50k gold, with each of them taking 10K. The aged Wizard also brings some welcome news – a band of adventurers in Thyatis City have hunted down and slain a huge wolf, claiming it responsible for the recent spate of killings. Perhaps Tol can now rest easy, cured of both affliction and guilt..?
The adventurers prepare for their voyage to Sind.
The Davanian Queen sets sail mid-afternoon on 2nd Yarthmont. The weather stays fine for some time, ideal sailing conditions in fact, as the ship hugs the coastline south along the Isle of Hattias.
Within two days we have reached Grey Bay, where captain Octavius fills the ship’s hold for the voyage, prices being somewhat cheaper than in the capital. He also takes on board a Minrothad pilot, Mothradin, to guide the ship through the Seafoam Reefs.
Conditions worsen slightly but we make Gaamo on Utter Island by the 12th. Mothradin leaves the ‘Queen here, as we are now leaving Minrothadi waters.
We set sail again for Ierendi, arriving in the capital on the 17th . The 15th is a full moon, and we were relieved that Tol shows no signs of behaviour out of the ordinary (for Tol).
At Ierendi captain Octavius re supplies, and we enjoyed some shore leave. The 18th is the festival of Zirchev’s Queen back home in Karameikos, where in rural communities the villagers would select one girl to be the ‘Queen of Zirchev’ for the following year. The girl spends a night in the woods (usually well-guarded), after which she will officiate at village events. Tol, priest of Zirchev that he is, came up with his own version of this rite.
The hedonistic atmosphere of the Ierendi Islands might be appealing, but Sind awaits, so on the 19th we set sail once more.
Rough seas in the Sea of Dread slowed our progress, even with the tides in our favour, and a series of stormy squalls delay us further. While there is no danger to the ship, the captain heaves too for a while, but our arrival in Sind is put back.
Eventually the 28th dawns clear, and the Davanian Queen makes the remaining three days sail with no problem. Indeed the first of the monsoon winds seems to hurry you to your destination, almost as if to make recompense for delaying you earlier.
After the journey, the party are a bit more savvy about Sind’s caste system:
Himayas: the warrior caste, rule
Rashia: effectively clerics, provide spiritual guidance
Jagudiara: the wizards, who know how to detect the Yuan Ti