The party agrees to go and explore the old Thyatian trading post and see why it was abandoned.
The next morning we visit She who speaks with the Ancestors. Memnnon and Ozzie go with the chieftain.
As they we are introduced both natives make a sign of the evil eye against mentioning this area. We are taken into the long room which is very dark, no light is allowed other than the a very low light. As we enter we hear very shuffling and can see withered bodies. Memmnnon believes them to zombies.
We get three questions…. Ozzie and Memmnnon confer
What did they last contact the village about?
They last contacted us for more food
Why did you refuse to help?
They and those that visited them behaved very badly when they visited the villages.
How many lived there when you last knew.
There were about a100 remaining at the trading post.
The trading post is located in a sheltered cove, complete surrounded by cliffs.
We sail on and we come to the entrance to the cove rocks can be seen rising out of the water. On the rocks we discover the remains of a vessel. Which isn’t’ very old. For there to be that much left of it, it can’t be more than a year old.
Tol doesn’t notice anything in the cove, but does notice something moving at the top of the cliffs. The vessel looks like it has run aground on the rocks.
Tol swims over to the wreck of the vessel. When he is half way over there a harpy appears and singing at Tol who is swayed by her siren song and starts swimming more strongly towards the wreck.
Switch sees the danger and let’s lose with his bow, hitting the creature on the cliff.
Kathka stuffs cloth and pieces into her ears to prevent her being dominated by the sirens. A beautiful seagreen skinned woman surfaces nearby Tol.
Switch is beguiled by the singing and drops his arrow, whilst Tol escapes the domination of the Harpy’s singing and is attacked by said harpy, who screeches as she attacks.
The second harpy flys out towards the canoes of the party.
The beautiful seagreen woman disappears from sight under the waves, possibly heading towards the canoes.
Harpy’s are thought to enslave men and are not adverse to eating men, if we ar deafened we are immune to a lot of their attacks.. Ozzie teleports the closest harpy to within range of Switches weapons., which proves beneficial as he stabs and damages it greviously.
Tol is rocked by the ugly shriek and then dives under the waves after the most beautiful creature he has ever seen. He sees movement over by the wreck, but isn’t sure of what it is but swims after the shape, who when he gets closer is still incredibly beautiful. He just wants to get .closer, he sees she is being inviting but isn’t convinced of its best interest.
The bloodied harpy shrieks with rage at Switch, Ozzie and Pallock, missing the heroes but Pallock grabs hold of his ears as blood pours out of them from the crushing of his ear drum. This sound is now continuous and very painful.
Kathka drops her hammer on her foot, as Tol’s new watery friend swims up and snogs Tol, which is very pleasant, except Tol feels his soul is departing his body.
Memnnon heals Pallock and then stabs the harpy with his lance of faith, as Switch stabs the harpy again.
Under the water Tol grapples with the woman and she continues to suck his face, but ties to swim away..
Switch slices a wing off the harpy as the other flies in and shouts at Ozzie., nearly knocking him over the side. He covers and teleports her to within range of Switch’s deadly attacks, which don’t fail as he sinks his sword into the creature’s side.
Tol pops up out of the water onto one of the rocks, escaping the kiss of the sea creature, but not her positions spittle when the vengeful creature pops up after him.
The harpy screams at the party, Ozzie teleports away to escape the scream. Memnnon screams back…. Right into Kathka’s ear as the harpy flies up and away from the swirling blades of the Halfling..
Ozzie crushes the fleeing harpy with his titan’s fist.
The party’s attention turns to Tol’s slippery girlfriend, who he tries to shoot whilst blinded, whilst the Dryad again spits at Tol before vanishing.
Ozzie believes the creature to be a Neiryad, and keeps an eye out for it, as the boats come up to. Tol calls out that he believes he has frightened off.
The harpy takes another hit from the party and tries to flee, however Ozzie has other ideas. A huge titanic fist materialises around the harpy and crushes it, dropping a lifeless body into the ocean.
Tol swims around the wreck looking for clues. Most of it looks like it has been deliberately removed, however Tol’s eagle vision notices a silver box caught under a rock, he diverts Switch and pulls the box out.of the water. There are faint tracery decoration on the side of the box, of decorative arts in Thyatis about 100 years ago.
Switch opens the box, which is in remarkably good condition, inside are 4 slightly turquoise pearls worth 1500 GPS each (6000gps) and two little crystal vials. The box is enchanted to protect from impact and ageing. The box on its own is worth about 2000gps. The potions are both vitality. Switch and Ozzie get one each.
The party sails into the bay, which is surrounded by cliffs soaring into the sky, there is a stiff current. It is warm and humid. There is the sound of water rushing around the corner.
On one side is a structure which looks like a guard tower and another wooden building and on the other another wooden building. There appear to be asset of carved steps and a path going around the corner of the bay.
Arne the corner the cliff has been carved out and has an impressive set of doors inset in there. There is ritualistic feel to the doors. There is a small river coming over into the bay.
Tol’s gets a bit hot and goes for another swim, on the premise to check that it’s safe for the boats.
There are bits of wrecked vessels in the harbour. Ozzie notices that on the path up there are holes and doorways set into the cliff. But Ozzie notices nobody watching back.
The party sail into the abondoned wooden jetty. It all appears to have been abondoned. Tol slips over the side and swims under the jetty….. Where he is surprised by an undead aquatic creature which tears into him and is grabbed, and then ties to bite out of the hapless half elf.
Ozzie teleports to the wharf and is beset upon by undead rats, he tries to teleport them into the sea, but the smell overcomes him and he is bitten by two of the rats, his repelling shield pushes one away.
The boats reach the jetty and the rest of the heroes swarm onto the jetty, switch and Kathka lay into the rats, left and right, killing one and bloodying another.
Tol wriggles free from the amphibious ghoul and tries to escape, but as he swims away it takes his legs and rakes them, leaving a pool of blood in the water. He climbs up onto the jetty and tells his colleagues that everything is dead and under the jetty.
Another Laceadon (aquatic ghoul) comes through a trap door next to Switch who stabs it as it comes through.
Ozzie shouts urrgh ‘rats!’ And his wizardly push kills two of the rats and sends another along way down the jetty.
More ghouls come out of the boatshed and Memnnon’s solar wrath stuns three of the bad guys and kills another rat.
Tol fires wildly into the melee before leaping onto the stairs.
Switch lets the Laceadon past him, much to Ozzie’s chargrin, and it lunges at Ozzie, who dodges out of the way. Switch realising his mistake turns and backstabs the monster.
Ozizie, in his usual arrogant manner, sets about casting an enormous and powerful spell using al his years of research and training to smash the undead horde into pieces. The colours swirl and light starts to eminate from his old wizened fingers. He screams his incantation and … Phhhhhhttttt
Nothing happens. Nothing at all.
Stunned he stands in ridged disbelief as the zombies start to rend chunks from his body. “Why ….. Why …” He thinks.
Then the party swing into action, all working their asses off, to save the clothie as normal. Healing spells fly in and everyone concentrates on defeating the creature Ozzie is clearly incapable of beating himself. He should be more humble….
Switch sinks another backstabs in the ghoul trying to dine on Ozzie. Ozzie pushes one of the rats away and then teleports away from the other one.
Memnnon swats the ghouls on either side of him and casts a radiant burn against the more powerful ghoul.
2 Undead gerbils swarm up the walls to Tol, he fires repeatedly at them egging them on to go after him as he draws them away from the beleaguered halfling.
Switch dispatches one of the ghouls, which writhes and swells before exploding covering the halfling and the dwarf with necrotic zombie guts.
More undead ghouls shamble out of the crab shed. Memnnon steps and misses the large ghoul, which in turn takes a couple of chunks out of the cleric, tossing a piece to one of his undead colleagues who swallows it in one go and grins at his ghoulish master.
Tol now has mastered you of the stairs and lays down covering fire around Kathka and Switch. This frees Switch to land a flurry of blows against the Laceadon.
Ozzie teleports away from the undead and pushes the three ones nearest him along the jetty, pushing the largest one into the water before firing out bolts of radiant light killing two of the undead and hurting the other.
The Laceadon is prevented from hitting Memnnon by Kathka who blocks the monster’s strike and in the back swing takes it under the chin, killing it. Switch tries to shoot the rat chasing Tol, however he slips on Kathka’s blood and falls over, pulled through the open trapdoor by the rather heavy bag of holding, which he holds onto grimly.
It’s like shooting rats on a cliff!
There comes the sound of splashing and shouting as the other ghoul, has swum under the jetty and found Switch, who it proceeds to try and eat.him. They trade blows, whilst Ozzie peers down the trapdoor to try and see the creature. Which he does and rescues the hapless halfling by teleporting the creature back to the jetty and puts it between Memnon and Kathka
Switches bounces back up the ladder with the sword between his teeth, aims for the ghoul, but again slips on the dwarf’s blood and falls back through the still open trapdoor, dragged down by the now sodden bag of holding.
Memnnon drops his guard and his head, calling upon his deity manifesting his wrath and exuding radiant energy which finishes off the ghoul.
Tol examines the various doors in the cliffs and on the stairs, finding nothing of interest. Kathka investigates the crabbing shed. It is in pretty bad shape, smells awful. But there is evidence that it has been used to hack up meat in the last few months. Tol identifies that some of the bones are human. Speculation is that this was probably the remainder of the shipwrecked crew.
The party heads up the stairs to the first door which is locked. Switch picks the lock and a hefty push opens the door, assisted by Kathka.
Inside are lots of boxes and crates covered in taupalin. The is a slight acrid smell, which Tol identified as vinegar. The room has been carved out and is obviously a door.
Mage hand removes the taupalin and it appears that all the barrels have been breached and the crates emptied. This appears to be the pantry. The crates come from various trading nations. Kathka ascertains that the pantry was dug out by the original.
The heroes instruct the villagers to use the pantry as a defensive position if they are attacked again.
Heading onwards and upwards. The party explores the hovels at the top of the stairs the party goes door to door looking for information as to what happened. The rooms are accommodation for 30-40 people. Looking across the bay is similar on the other side.
Nothing is found except for 200gps of minor coins.
The party jumps back in the boats and heads over to the other docks with the security tower.
As they get closer, the party can see that there are shapes shuffling around inside. They decide to dock on the far side. Ozzie heroically volunteers not to be first onto the jetty this time.