Another chat with the historian.

In a swirl of leaves and sticks we return to the presence of the Older Historian on the Isle of Dreams.

The little historian is absorbed back into the Historian and he gasps as he learns what has happened.

We present what little water we were able to collect in the goblet. The Historian peers in and sighs. " I am afraid that there won’t be enough there to bring back these two beings."

Among the many things we learn is that the hag body was that of Griselda, the leader of the Wytches of Dymrak, and, presumably, ‘mother’. The creature that attacked Griselda and the Seer was Esmerelda. The Historian implies that she wanted to become the head of the witches of Dymrak and she has probably taken the red opal eye and the eye of death to her lair in Dymrak.

After a fair bit of prompting from the Historian, we realise that Esmerelda must have breached the pact that kept the Historian from intervening directly. We demand vengeance. There is an almighty flash and a clap of thunder and standing before us is the most magnificent Centaur. Tol gasps “Its him!” This centaur is really quite magnificent, it just oozes charisma and power. Tol is reduced to a gibbering excited wreck and Memnnon isn’t much better. I finally realise this is Zirchev. I am at last in the presence of one of the Immortals. Now watch closely Ozzie I say to myself, there is much to be learnt here.

Zirchev clicks his fingers and screaming very old woman appears. She is caught in some trap of Zirchev’s. Zirchev tells her she has broken the pact and must now pay the price. He strips her of her powers which manifest themselves in a swirling cloud of arcane mist before dispersing. He also removes the three eyes that she was carrying and then disperses them across Karimekos, whilst he tells her, her life is now forfeit. He then turns to the heroes and says what shall we do with them? He is bemused about Memnnon being a son of Halav, caressing the tiefling’s horns, before turning to Tol. “What shall we do son of mine?”

A lesser member of the wytches will lead them from now on, since the new Seer (Fyodor) is inexperienced, this will keep the balance. The blinding of the Eye of Flame and the Eye of Ice has weakened the land and must not be allowed to happen again. Interestingly this blinding of the eyes appears to be a long term effect, perhaps it has happened before?

Zirchev will scatter the eyes back to where they will do their best. Though we can hope for some reward for finding and bringing together some of them.

As Zirchev tightens the enchanted cage around Esmerelda, he looks us all in the eyes. “Is there anything else you would know before I pass sentence?”

A rude awakening

I wake to find a demonic presence leering down at me -aaaargh!
However it is only Memnnon shouting at me as he quickly heals me before rushing away. I shake my head and slowly sit up. Peering around I see a large body covered in cuts and worms and gooey liquid dripping from various wounds lying not far from me. OOOHHH Its Lord Oculus – and he appears to be dead. Yaaaay. I turn to see Wolf-Kathra and switch are immobilised, and Fydor is running over to Tol who is lying on the floor, unconscious . Switch appears to be stone.

The Historian is prancing around looking concerned and repeating that the portal is ready and that we all need to go really quite soon. ouch my head hurts.

We quickly search the palace for any other places to explore, before collecting what muddy water we can from the remains of the well. Memnnon and Fydor have patched up the party. We took quite a beating this time and I think we were fortunate – but more by luck than superior tactics possibly. I berate myself for not knowing our enemies better. the knights in particular – it is now obvious that their armour and emblems were in homage and service to Orcus.

We stagger over to the portal and are whisked back to the Isle of Dreams and into the presence of the Historian.

I am so very tired...

In my haze of unconsciousness I again find myself back in the Shadowfell, near to the temple. The Veiled Lady I can feel is nearby, but I can’t see her or hear her minions coming to present me to her. I sit down to wait – I am so very tired.

Fade to Black

The battle continues as the heroes appear to be getting the better of the beholder. Wolf-Kathra is savaging it as it lies prone on the ground, Switch is firing arrows into it as fast as he can before switching to his sword and charging in to go toe to eye stalk with it. I am still suffering from the burns of the beholders necrotic blast. Fydor’s forceful conduit allows Memnnon to run his lance of faith through it. The Beholder is taking a pounding and bleeding in several places. Some of its eye stalks are holding on by a thread, but they are still glaring evily at the party.

I realise with horror that an injured beholder is more deadly than an uninjured one as with a mighty surge and roar it shrugs off most of the effects it is suffering and blasts the party with a number of eye blasts, three almost simultaneously – something we’d not seen before…Switch had also been trying to flank the creature, however with 7 eyes this was not possible – however he still sinks his sword into its side and with a stirring shout he cries “heroes of winter haven don’t falter now.”

Fydor’s stirring poetry enables those who can hear him clearly to recall some of their more difficult and deadly powers. I see that the Beholder is bloodied and point out to in my most intimidating way that we have slain all his allies for the loss of none of our party, and he is all that remains. If he leaves now we will spare his life.

He replies by saying that he is Lord Oculus. He is impressed with our battle prowess – for two eyes, but he is not leaving, It is clear that he is worried – perhaps my own wounds and appearance were such that he felt there was still a chance he could win through – he has been after me the entire battle.

The eye blasts strike out again, Tol is overpowered and dominated and turns to fire arrows at myself. Memnnon, who has continued taking the king out of the palace is turned to stone at the doorway
I am again struck by a jet black ray with more necrotic pain. I move and try to dispel the turn to stone against Memnnon but am too sick to do so, my cloak again shimmers as it deflects another eyeblast from the beholder, it’s next shot pushes Memnnon away from me as I again pass out from the continuing agony of my wounds – the necrotic damage eating into my soul. As I pass out out I hear Fyodor laying down a bed of good berry bushes for me to collapse into – just out of reach, as is the healing potion which falls from my dispelled mage hand. Everything fades to black. Is this the end?

The Eyes have it
Mind your Eyes... and the Beholder's

BeholderThe creature’s eyes look around as it takes in the scene. Drool drips from its maw. In a deep, gravelly voice it says “hand over those eyes” as it simultaneously looks at all the holders of the eyes.

There is a smattering of nervous laughter and a defiant shake of everyone’s heads at that remark. Then Wolf-Wolf-Kathra makes her escape from the flailing axes of the knights, sneaking under a volley of arrows from the orc archers on the balcony.

Our first major success of the evening occurs when Switch swings his short sword through the knight he is battling, and then with a swift reverse of the blade skewers the orc which was trying to flank him. Two down.

With Wolf-Kathra licking her wounds and no longer tying up two of the knights, they come in towards Memnnon and myself. I duck their swinging blows, although Memnnon is not so lucky. I take the opportunity to then put some space between the Beholder, the knights and myself. Memnnon’s clockwork bomb goes off harmlessly and a divine glow emanates around Memnnon, the radiant energy having a its desired effect on Orcus’ loyal knights.

All the time I am trying to do several things at once. Deduce the strengths and weaknesses of the beholder, which I have heard about in myth and legend, but never in reality. I’m also desperately reaching for the Eyes of Time and Stasis to learn what they can do to our advantage and how we might neutralise the beholder.

The beholder’s central eye opens up and gazes around the party, Memnnon screams in pain as he is blinded. Wolf-Kathra and Switch feel that their tactics have been limited by its gaze. This creature has a devastating range of powers and appears to be very tough.

I shout to Switch to cover me from the orcs off me while I take on the beholder. Wolf-Kathra moves over to support me and Switch shifts over to cover me as well. This is where teamwork kicks in. I start concentrating on the Eyes, trying rapidly and desperately to speak with them to harness their power…

The knights, possibly sensing the battle may be about to turn against them knock Memnnon over and come after me. Wolf-Kathra protects me with a savage growl, biting her adversary and drawing blood, but the knight’s swing hits Wolf-Kathra hard, she grunts as she holds her ground. The follow through narrowly misses me, as I meld with the Eyes.

The eyes are more powerful, and are tricky to deal with, they appear to have their own personalities and agendas. I will need all my willpower to bend them to my requirements or convince them my aims are their aims. However this mental conversation allows me to understand their powers and strengths.

I lift the Eye of Stasis high above my head and turn its power onto the beholder. The eye is weak from 400 years of stasis with the Demara but I manage to use its remaining power to slow down the beholder and do some damage. The Beholder laughs a deep evil laugh and says “is that the best you can do puny wizard? Now feel my power.”

The beholder tries to move, but there’s is a translucent beam holding the beholder in place, emanating from the Eye, it is clearly slowed, it brings a particularly evil eye to bear preparing to fire a malevolent beam at me, fortunately one of Tol’s arrows takes it in the side breaking its concentration. It tries to turn its eye against Tol but can’t. Hurrah!

The Beholder then turns on Wolf-Kathra and with a slow wink dominates her. She turns and bites me. I am already bleeding profusely from a number of areas. As I fall unconscious I trigger the eye of time to slow down the dying effect. I do not have an appointment with the Veiled Lady today. My drifting mind does wonder what a conversation with the Veiled Lady would be like and if you can live to tell the tale? My mind fades to black, or maybe dark gray. And the power of the eye of stasis fades releasing the Beholder from its control.

All around me the heroes step a gear. Switch takes out two orcs. Fydor teleports himself and Tol off the balcony down next to Memnnon, both land with a flourish and Fydor gives a stirring shout and stabs the knight opposing Memnnon.

Memnnon takes the opportunity to sneak by the beholder without being seen, glugging an elixir of will on the way.

As Fydor and Memnnon rush to my side, the remaining Orc Archer charges down to my side and tries to sink his dagger into my heart. However the Eye of Time has put me into a protective state making me invulnerable to physical harm. Switch however is not so lucky, the beholder has fixed one of its beady eyes on him and Switch is unable to move under its noxious glare.

Fydor’s majestic melodic voice reaches deep into my soul with its healing power. I recover from the blow dealt to me by Kathra. At almost the same time Memnnon whispers a healing word which heals Wolf-Kathra and myself. I feel well enough to stand up and rejoin the battle. With a fierce palm out push I send the Beholder and the knight away from me across the Battlefield. Across the room Tol is engaged in a rare mano a mano battle with one of the knights. He takes a vicious down cut from the knight, and replies with a point blank two-fanged strike deep into a gap in the knight’s armour. This enough to kill it

The tide appears to be turning in our favour as the orcs and knights are being taken out, however the beholder has taken very little damage and is in no way looking intimidated by our success. It has slowed Kathra and just briefly dazed me, I manage to shake off the dazing effect with my superior will-power and teleport the horrible creature further away from the heroes. It appears to have some form of aura or its central eye gaze attack causes opponents near to it to be bereft of the ability to use their more dangerous powers. This causes a problem if we’re to kill it. I can only keep it away from us for so long. I am feeling tired and exhausted, however I still have one more powerful spell to use.

Again the beholder makes a demand for the eyes, again we refuse.

Switch again charges forward to put himself between me and the remaining knight, shooting it with his bow as Fydor’s rapier sinks deep into his adversary. Tol streaks out from behind the throne and fires his bow wildly to little effect. Wolf-Kathra bounds over and sinks her claws into the knight and killing it. All around me the party is reaching deep into their personal reserves, the floor is littered with empty potion and elixir bottles as these have been used extensively to stay in the fight.

I push the beholder back another 4 squares to other side of the battle field, but it moves back and tries to disintegrate Tol with one eye while another eye is unleashed against Wolf-Kathra sending her cowering and whimpering with fear.
Fydor is still bellowing encouragement to one and all as I create a hypnotic pattern which gleams and glitters, attracting the beholder’s attention. This enables Memnnon to race across the battlefield towards the king, and picking him up starts to stagger back to safety.

Wolf-Kathra and Fydor finish off the last two knights as Tol, who had previously been turned to stone, shakes off the effects and re-animates. I now send loving whispers of light and joy to the beholder unsettling and distracting it, slowing it down, as Memnnon staggers by with the unconscious king over his shoulders.

Aaargh! A blast from the beholder hits me squarely and the searing pain continues to eat into my psyche if not my flesh. My mental anguish is returned in kind to the Beholder and it slumps, writhing to the ground under the weight of my whispering spell.
Mind your eyes
Now is an ideal time to make our escape – hopefully the Historian has completed the portal spell. However what other treasures might there remain in this Palace? Should we stay to protect this ancient King’s property? What about leaving this powerful creature to wreak havoc on Dymrak – how will Tol feel about that? How will the ‘Seer to be’ Fydor feel about that? Are we strong enough to defeat this creature now? If we leave will it just float across the lake to the Isle – following the powerful arcane ‘scent of the eyes’ and attack us unawares?

Ozzie feels it might be time to take advantage and leanr more about this creature, smack it and talk to it at the same time. Does it serve someone else or is it just out for its own gains. If it gets the eyes how will it weild them? this isn’t obvious! Can it teleport back to it’s own time/home – where is this?

Its just a jump to the left...
baaa - ouch - baaa

The party head over to the edge of the ruin and watch Wolf-kathra as she works out the game.
After a long period of time and lots of shouting advice from us, Wolf-kathra solves the problem. By doing so a temporal gate opens in the archway of the ruin and she is able to look back in time to see the palace in the last minutes of the battle. There is a doggy look of confusion on her face as she tries to work out what has happened.

We can see Wolf-kathra but she can no longer see us. She trots towards us and then vanishes with a shimmer, which I recognise as a form of gate, but not one I’ve seen before.

I walk out to check that the ground is clear, turning around I can see Wolf-kathra peering into the reconstructed palace. Inside there are a large number of humanoids – 16 orcs Orcus knight and four heavily armoured knights to be precise and the king. The flames in the braziers aren’t flickering and the humanoids aren’t moving

I tell Wolf-kathra to stop and call for the rest of the heroes to come through, so we can support each other. When they all arrive we spend some time discussing party tactics.

Switch heads up to get behind the archers Wolf-kathra, Ozzie and Memnnon head down to King Demarah. Whilst Tol and Fydor head up onto the balcony to cover the other archers.

In each hand he holds two eyes of Traldar and looking very miserable. There is an odd solidity to the eyes

The armour of the knights is that of a high end guard there are symbols, which I don’t recognise – or rather I’m concertrating on the arcane auras surrounding me. Touching the knights doesn’t affect them. Ozzie studies the eyes and can see they are a pair. The Eye of Time and the Eye of Stasis.

Tol commences tying up the stone once next to him. There is an odd sensation of not being able to touch the orc, which can still be tied, knives just bounce. Fydor tries and fails to push one over. We can no more affect them than they can affect us at the moment. However We tie up the orcs and put four bedrolls over the archers to prevent them seeing anything when they come to life. Caltrops are set throughout the room to hinder the orcs and in general slow everything down so we aren’t set upon by everything at the same time.

Right. We’re ready to get hold of the eyes and do battle with the orcs, and maybe the knights, but there is a hope they are on our side. I cast my illusory wall, and the party prepare their actions. I pick up an Eye in each hand. This time it is obvious that I am holding the eyes, they are significantly more powerful than any of the eyes I have held before. they both start talking to me in a jumble, however there are more important things to do so I put them away. Dnd030712

The king starts to gain colour and move, however it is obvious that he is in a very bad way. He looks up and immediately moves back in shock, he is very unwell and seriously hurt. The look of fear and shock he is giving is in regard to the presence of Memnnon, who speaks to him in traldarian and heals him with healing word, as he tries to calm him down. unfortunately the king is completely exhausted and the healing word doesn’t help him.

All around the room The flames are flickering and it appears the spell is wearing off in a wave emanating outwards from the king to affect the statues.

First The knights come to life and look around, seeing wolf kathra go after her, Memnnon and I suddenly recognise the symbol of Orcus on their shields, opps. We immediately feel the weight of this error as Another knight moves straight through the wall and in a single sweep hits us with its axe, which pushes us away and knocks us over. King Demarah slumps to the ground, either unconscious or dead. However at the moment we don’t appear to have time to help him.

My Illusory wall vanishes as I maintain the Mage hand and get out the eye of lightning. Fydor stabs his Orc as all around the room creatures are returning to life. There are cries of pain and surprise as they trip over or die at the hands of the heroes.
Kathra takes a massive hit from the knight of Orcus. I take another massive hit from another knight, which I then push the palm of my hand into his visor and with an arcane heave send him flying across the battlefield. With my other hand I raise the eye of lightning, allowing it to see my enemies before releasing its pent up electrical fury on the three knights.

Kathra is flanked by two of the knights and Memnnon is calling down Halav’s wrath against the warriors of Orcus. He also sets off the clockwork bomb and heals Kathra in whirl of activity. Tol and Fydor appear to be taking a beating from their knight on the balcony and Switch is turning his adversary into a pin cushion with a series of swipes and backstabs.

I let loose or masters incendiary detonation and wipe out two of the orcs and will hit the Ozzie beholder other two with the flames that a burn in the aftermath. As I do so I get a feeling/voice inside my head saying “I can’t hold him anymore if you aren’t going to do anything.” What? Who? How?

Then there is a temporal plop and huge creature with a large central eye, big sharp teeth and lots more eyes on eye stalks materialises behind me.

Eeeek big teeth!
The Fall of Grushenka
Trollfight2The battle troll strides into the middle of the hall as Switch pulls back. It swings and bashes the pillar to splinter it into a thousand fragments which crash to the floor, hitting me hard in several places. I had just called to Wolf-Kathra to get clear from the two trolls she was fighting as it was going to get smelly over there, however I now had my own hide to cover first.

I launch my colour orb at the Battle Troll which hits him clear in the face, as he shakes his head to clear the dizziness and dazing that I have created in his mind, I push forward with my other hand and forcefully push him over using the backlash of arcane energy I have created. He topples to the floor with a crash. I skip out of harm’s way to re-plan how I’m going to get those two trolls causing Wolf-kathra lots of pain. As I appraise the situation she receives another two swipes and is bleeding profusely in many places, there are areas of skin and hair hanging off her. She doesn’t look in good shape.

" There’s more outside – incoming!" shouts Switch as he nocks up his short bow and prepares to greet the new arrivals.

The battle continues to swirl around the great ruins of the palace lost in time. DiabolicMemnnon diabolic!( Memnnon can be heard screaming diabolically and bringing down the wrath of Halav as he whirls his flaming mace through the air. Wolf-Kathra scrambles out of range of the two trolls mauling him in time for the healing crew of Fydor, Tol and Memnnon to help her get back into the fight.

Tol is struck down by a mighty blow by the Battle Troll, but rolls clear from the follow up smash of its mighty sword.

Mini-me suddenly runs in from the outside shouting “Troll! Troll! Troll!” I turn around and give him a withering look and say “you’re powerful creature deal with it.” he whimpers a little and says “but it hasn’t attacked me yet.” Oh man up!
Trollfight1Behind him I see Grushenka wandering in, under the shadow of a very, very large troll. This troll is covered in metal plates which appear to have been sewn directly onto its skin. In its arms it carries the well of lost memories, which it hurls down the hallway to smash into thousands of pieces. Hmmm that may make saving the Seer a bit harder.

I’m just about to tell Grushenka how stupid that was when I’m distracted by a large troll looming up in front of me. Instead I shout at Fydor to tell Grushenka about the hag who was with the seer and that we can save her too and then I push the looming troll next to me back into the stinking cloud I’ve created. Fydor tries to reason with her telling her about the hag with the Seer, she looks at him for a moment and then slowly says " So the Seer is dead and that fool of a woman as well! This is perfect, better than even I could have hoped for" Cackling loudly she then goes on to tell us we’ll all be saved if we put down the eyes. It is obvious she has some spell ready to launch if we don’t obey.

There is the slightest hesitation all around the ruin…. broken by the twang of a small bow and the very accurate flight of an arrow, not deterred by the arcane hex cast by the hag, which sinks deeply into her side. It appears to have been an excellent shot however Grushenka doesn’t appear unduly worried by it. Switch swiftly reloads ready to repeat the action.

All around me are the cries, growls, howls, grunts of battling beings. Grushenka and I are now going toe to toe. I’m ducking and weaving her hex curses and her claws, but she can’t lay anything on me. I’m also keeping control of the cloud. Outside the Mini-me has attacked the blade rage troll, which really doesn’t like it.

Wolf-Kathra is bleeding and being healed on a regular basis as she keeps the trolls from attacking anyone else. Then the tide turns. Inside the stinking cloud there is a groan and a crash as the first troll falls to the ongoing damage of the cloud and Tol’s verdent flames of pain.

In seeming slow motion I notice out of the corner of my eye, Tol pull out a very special arrow. Etched with markings only seen in the Dymrak forest and flighted with the blackest of black feathers, this arrow is an arrow of destiny. He nocks it up and brings up a bead on Grushenka, saying very calmly “Grushenka, now is your time to die” before letting fly. Time appears to slow slightly as the arrow flies true, right into the side of the hag’s neck. She rocks back from the force of the arrow and is hugely damaged, but not down. She can’t remove the arrow, but laughs and continues to try to get at me. I escape by putting the stinking cloud over her, which also covers the Battle troll and another one. Suck on that, girl, as I flee from her grisly clutches.

The battle troll is now surrounded by Switch, Memnnon and Wolf-Kathra. Switch receives a mighty whack from it, which at full strength would have sent him flying across the room however the weakened troll is unable to follow through. he gets up and shouts “Thanks Memnnon!” The growl he gets back sounds like “Don’t thank me – thank Halav.” “Thanks Halav!” the cheeky one replies.

One of the dead troll’s has regenerated and got up. It seems to receive a mental message as Grushenka steps out of the cloud. It moves over to attack me. Wolf-Kathra is receiving healing from Diabolic Memnnon, but a wry snigger from the hag stops some of that. However she stops laughing when Tol’s second arrow takes her in the side of the neck and Fydor, who had positioned himself ready for her exit from the cloud, deftly steps up and plunges his rapier deep into her heart.

Grushenka turns to her assailant in surprise as blood gurgles from her lips " Its true then! you are the seer!" What? I don’t have time to hear much more as I move the cloud over the troll trying to maul me.

As Grushenka’s eyes glaze over and she slumps to the floor, the fight seems to go out of the remaining trolls and they are quickly dispatched. We pour our supply of oil over them and set fire to it. Whilst this is happening I rush over to the hag’s side to hbq). ear her last prophecy. Fear crosses her features as she whispers “Those Who Wait Beyond will ultimately prove your downfall. If only we’d known.”

No time to contemplate what this means, I quickly collect her blood and ask if anyone else wants hag vision, to which Tol reluctantly agrees. I pass him the receptacle and he rubs the still warm blood into his eyes. For such a brave outdoorsman he is a wuss when it comes to gaining arcane power, However once he gets over the stinging and the odd sensation he wipes his eyes and looks out through the trade-mark black eyeballs into a new world of the unseen.

A quick rest and healing before searching the room and the bodies. I caution anyone from going outside until we are ready. I have noticed that the Historian has matured slightly since the battle began. He says this is what happens to us all, but refuses to elaborate more.

We find 700gps on the hag which is divided equally amongst us and 100gp for the party treasure. I find the Eye of ice as well which has a large iron nail stuck into it. I wouldn’t have believed this possible if I hadn’t seen this with my own eyes. Grushenka has blinded the Eye of ice and its opposite the Eye of Fire. Is this permanent? Can it be reversed with cure blindness or some such? Later, we have much to do now.

Memnnon recovers the goblet and is looking very concerned about collecting the water we need. There should be ways and means – its a well, not a bucket, so there should be more water amongst the dirt. Switch asks the Historian about why he can’t attack the hag. He refers to an oath amongst the powerful denizens of Dymrak, saying there is a powerful curse which would befall him if he broke the oath.
I ask someone with a sharp knife to cut off Grushenka’s head which Tol lightly salts to preserve it. All adventurers need a salted hag’s head!

Under the stone lined kist we can see a silver circlet or diadem, which is magical and the same as the ones carved on the statues. A brief consultation we decide it is 500 years old.
when I pick it up a voice echoes through my head, which has a strange fey accent. I can understand the tongue "So somebody enters the palace? If you are prepared to play the game play on. I ask a few questions to which there is no reply until I ask what is the game.

Only one can play wolf and sheep.

I quickly relay the instructions back to the rest of the party. The Historian has gone back outside to complete his ritual. It is quickly agreed that Wolf-Kathra is most suited to this game. I place the circlet on her head and she disappears.
Wolves and sheep
To reappear outside in a surrounding that is now very strange. The guardians and Wolf Kathra now stand on several pillars between which is a dark abyss. The voice echoes amongst us all as the two guardians disappear and reappear in different position.

Return the sheep to their original position.

The game commences

Battle at the Temple Lost in Time

Historian youngThe childish chase continues, with all the party running after the impish mini-me and his annoying trumpet. Switch seems to be the only one who can get anywhere near him, although at the expense of taking a lot of damage from the twiglets. I can only admire his determination to push through the twiglets and keep chasing the young Historian.

As I puff after Switch and the Mini-me I am rapidly over-taken by wolf-Kathra, Tol and Fydor. At this stage I stop as I hear the trumpet again sounding up and off to my left. It sounds like the Mini-me has turned and is coming back.

Time to play the game my way.

With a wiggle of my fingers I recreate the sounds of two humanoids pushing through the brush not too far from where I heard the trumpet blast. I am very pleased with the effect I have created. To me it sounds very realistic, but will it be enough to fool the impetuous young Historian?

While I am doing this the others are slaying Twiglets left right and centre Wolf-Kathra has a mean bite on her – I hope she likes marmite.

Then I hear a cry of surprise from Switch and also of anguish. It would appear that my trick has worked as the mini-me has doubled back and obviously evaded Switch.

Wolf-Kathra, Tol, Memnnon and I move forward to catch up with Switch. We can now see the little imp and his army of twiglets. Right – I’ve had enough of this. Peering into my orb I summon forth a wave of fiery concussion which wipes out the twiglets and knocks over the mini-me. Who giggles with joy as he is knocked over by the concussion and then disappears. Shouting “a hit!”

He suddenly appears not far from Fydor, who wastes no time in charging forward and loosing off a bolt from his crossbow which also connects. Hooray three hits we can end the charade.

After a brief rest during which time we ascertain we can communicate with Kathra on a basic level and a short talk with the Historian we head off after him. Fydor also collects Kathra’s hammer

He trots off again and the path opens into a large glade of slightly frosty snow blown grass, at the far end is a ruined but still largely intact building. In the middle is an open doorway, in front of them are two statues of robed warrior types. There is no roof or windows to the building.

Wolf-Kathra goes up and sniffs the statues. The statues appear to be warrior mages, dressed in ancient cloting and carrying swords sheathed at their sides. Each wears a fine diadem, perhaps to indicate status?
I notice that there is an element of transformational magic surrounding the statues which implies that they may transform into something else. Between the staues is a cracked marble bowl, which still has some water in the bottom.

Further study of the statues reveals that they are very similar to the face we have seen on very old Traldarian coins. King Demara was a minor king of several hundred years ago. He was supposed to have been king of Dymrak, his wife was queen Elendorath, who is rumoured to have taken a demon lover, and then lead an army against her earthly husband. No one knows what happened to him or his palace, as they both disappeared during the battle. Which implies that this is the palace which the Impish Historian had alluded to by calling it a palace of time. This is also the resting place of the Eye of Time . Which we know very little about at the moment.

We have found the spring of memory. Memnnon pulls out the goblet and says a couple of prayers to Halav whilst Switch comes and nudges me that he thinks it would be a really good idea if I drank some of the water from the spring. Which at first sounds like a daft idea, but slowly grows on me. When Memnnon has finished his prayers he dips the goblet into the spring (which is welling out of the font). There only appears to be enough for a couple of cups. I suggest to Memnnon we should have a drink. He suggests I go first.

I drink and as I swallow realise that I can now remember The beast that attacked me in my youth. the one that came through the portal. It was burning with fire but was frigid cold and didn’t obey any natural anatomy. I can feel the pain in my back flaring up at the thought of this. I also feel that I could recall some spells if I drank more.

Memnnon refills the cup whilst Switch talks to the Young Historian about getting back to the Island. It would appear that the Historian will prepare his ritual, which will take some time. I am very keen to see if we can find the Eye of Time in the Temple although very wary that we may well trigger the guardians and also miss the opportunity to rescue the Historian before sundown. Fydro rationalises my desires by pointing ouyt that if we can find the eye of time we could probably go back in time to get back in time!? These Bard’s they are so good with words.

We split into two groups to search the temple of time quickly and see if we can find the Eye. Inside there is a raised area and lots of rubble along the sides, with large bronze bowls. The party moves in and immediately spreads out, Ozzie suggest that the main area may well be trapped, which Fydor heeds the warning and rolls rubble all the way down the pathway to the Dias.

Nothing happens as we move down the remains of the building. The place is intensely magical, there is a curious feeling that there is an eye near but not near, ie it is here, but not in this time. How interesting.

At the end is a Dias with two distinct pieces of wood coated in gold, which could have had stones embedded in them. There appear to have been two thrones.
Ozzie moves up and positions himself as the king, the right – hand. He also notices a proud stone which is loose.

Suddenly I can feel The eye of Fire mentally shouting at me " it’s the one I hate is here, it’s here, it’s here!"

From the far end We look up to see Grishenka leaning on against the door.
“Hello thief” she says whilst two large two trolls come through the ruins of the walls.
Fortunately most of us we not surprised by Grishenka’s arrival and are able to react quickly to the threat. Tol and Switch surge forward after Grishenka firing arrows at her, which connect solidly. I throw up a Wall of Fire to block one of the trolls from getting to close in a hurry.

The battle commences as the trolls close in on us. Memnnon casts shield of faith and transforms into a diabolical brute. Fydor runs forward and shoots Grishenka with a rhyme of fire.

I wield the Eye of Fire and use it to burn the trolls, with the intention of making all my spells fire based. Firewall

Fydor gives a cry of fear saying that Grishenka has disappeared. We tell him that is not true as she cackles gleefully at the result of her curse.

Another troll comes in through another gap into the wall, and is immediately target by Tol with verdant flames and a volley of arrows. Ozzie teleports the troll closer to its burning colleague and slows it. But it still turns and rakes me. Troll2!(

Behind me the other troll I had trapped behind the Wall of Fire has moved away and climbed over the wall and attacks Memmnon-brute.

Suddenly things start to go wrong. I feel the eye of fire go cold and look towards Grishenka, who is holding the eye of ice aloft. Pooh. However her Eye has also gone dark which is useful to know. I also realise with horror that I let my concentration lapse on maintaining the Wall of Fire. Double Pooh.

Grishenka winces in agony as Switch shoots another deadly arrow at her.

Another larger troll with sword and armour appears and charges into the fray swiping wildly at Tol and switch, but misses.

Battle in temple of time

Tol shifts behind me as I shift around out of the way of the troll. Memnnon-Brute casts beacon of hope weakening our enemies and I heal myself with the power of Halav, then pushes away one of the trolls which is really getting a little too close to me for comfort.
Wolf-Kathra has been surrounded by two of the trolls which are starting to take chunks out of her. Blood is flying everywhere and it is difficult to tell whose it is.
Grishenka has taken terrible damage from Switch’s well aimed shots and disappears – teleporting away from the scene.

Here wolfie wolfie... nice wolfie

Tol notes that as the mini me runs off, that he is partly in the Feywild as well as the real.

Mini me runs off and blows his horn, causing a row of misshapen humanoid twiglets to stand up out of the ground. They dance and sway in front of us.

Switch sprints forward shouting, if he hides look for the bright green bits. As switch gets closer his eyes are drawn to the hypnotic dance of the creatures. They leap out and strike at switch as he sprints past and just misses touching him.
Fydor runs up and challenges mini- me with his crossbow and minims says a touch is a touch. Which implies we can shoot him from range.

I move up summoning my Mage hand and casting a hypnotic pattern, which I use to pull Mini- me in. All is going well although behind me another twiggy creature rises up as the mini-me blows his horn and disappears. Darn !
The twiglets are all pulled into the pattern, but are not far enough away from switch to not be able to move back and attack him. Fydor shouts a challenge which distracts the twiglets from attacking switch, enabling the halfling to move away from the threat.

The party strikes out fit and left, taking out the twiglets, as we head off in pursuit of mini- me. Tol displays an amazing act of bravery and rushes into the middle of the enemy dropping his bow and drawing his swords before sweeping around in a furious whirlwind taking Tol4 all before him. I push and destroy the two behind us and call out to Mini me as to where he is.

Switch has disappeared into the undergrowth hunting the Mini-me. Memnnon consecrates the ground in front of him before moving past them and calling after the mini-me.
The trees all around us are very tall, thickly intertwined and brambly.

Tol comes into a clearing where there is a wall and temple.

Kathra strikes down the twiglets before striding up to the tree wall and trying to burn the bush, which doesn’t really work. She then decides to push through the barrier. Meanwhile Tol, who has been studying the ancient wall, recognises it as ancient traldarian, before the age of heroes, which he shouts excitedly over to tell Ozzie. Ozzie moves over to the ruin and studies it, recalling that the historian said the temple of time is more likely to be the temple caught in time.

Kathra starts to move through the very thick bush as she shouts out what she is doing. As she does this the minima trumpet is heard and the undergrowth opens up around her and the mini-me runs down towards her. It gets a nasty fright as Kathra tries to punch it on the nose before it flees again, summoning more twiglets to protect him.

Switch sneaks around the corner and misses the Mini-me with his bow shot.
The rest of us run up behind Kathra after the mini-me, just in time to see her disappear in a flash of light and a wolf appear in her place. The wolf is quite disorientated for a second, before regaining control of its limbs and lashing out at the Historian before it slips off.
The wolf takes a hit as she rushes up the rock and tries to climb it but can’t get up.
The mini-me slides past switches flailing blade and opens up more of the area, with a tootle on his trumpet. Switch finally hits the mini-me which squeaks “oooow” and teleports away.
Tol addresses the wolf and which responds to Tol’s queries with wags of its tail and low growls.
Ozzie examines the pool to see if there is anything arcane about it. But nothing is revealed.
All in all the party really isn’t interested in the mini-me’s games, as there are larger things afoot. However we must catch the mini-me to move forward to the Temple caught in time.

A meeting with History (ian)
Now don't be hasty

Switch turns the smiley faces back to the centre, there is a surge of arcane energy and we are back in the real.
We see a message left for us in Memnnon’s neat church trained handwriting, telling us they had gone off to hunt some beast

Tol and switch go off and track Memnnon and Kathra. He discovers them not far down the path to the west. With a true Tol flourish he fires an arrow into a tree in front of them, which gives them a hell of fright and he just about gets a taste of Memnnon’s daunting light.

Back at the temple the adventures are swapped and what we have learnt in the last two days is related.

Memnnon says a body separated from its soul will not survive for long and may also be subject to be possessed by something else. So he casts a gentle repose ritual on the seer and the hag to slow down the death of their bodies. This will give us some more time before they are completely lost to us

We have a long discussion as to what we should do next, in the end it comes down to a vote as to whether to go through a clever switch of temples or all going to the fey wild.

Unsurprisingly given our experience of splitting the party The vote goes to going back to the Feywild. We move the angels and move back to the Feywild.
Now we know what we are doing I can consider the finer aesthetics of this type of planar travel. The trip is smoother than our own linked portal travels.

We arrive and can’t see the lights of the souls. Switch tries to climb the temple, however to his immense embarrassment he slips and falls off before getting onto the roof and peering around the island. He can see no sign of them

We put the bodies of the seer and the hag back into the temple, as we deem this the safest place for them at this stage. The doors are still arcane locked and even if somebody does use the temple in the meantime it will be back here after midnight and we can easily collect them. We then head off up the path towards the big tree, as the first and most obvious destination.

Tol leads us out along the path stopping once or twice to point out dangerous plants or dodgy swampy ground.

After a short journey we enter a smaller clearing at the base of the large tree. Both Tol and I agree that it is not really a tree, but it is a tree shaped something…. then the tree slowly turns around and we can see big green eyes peering out at us..uh oh. We notice two little lights flitting around the branches of the tree, which is reassuring. (Cue Lord of the Rings music)
Memnnon introduces himself and we discover we are talking to an Ent. Who is known as The Historian. At this stage Tol is jigging about in excitement and wonder like a five year old in sweety shop with a silver piece to spend.

The Historian says he could re-unite the souls.

Ozzie puts forward the view of what happened to the seer and is then mind melded with the Historian, which isn’t very pleasant and all my object viewing is relived as the historian quickly studies it.

During this time I also see a wrist with a bracelet and chain of a silver charm of a gate shape which comes from a slender female wrist of my childhood.

After the mind meld The Historian says he will restore the seer and the hag if we can prove ourselves worthy. Memnnon and Tol quickly say we will, which Switch later suggests they were a bit hasty about as we hadn’t seen the terms and conditions of what we had to do.

The Historian asks us to fill a goblet from the spring of memory near the temple of time, which is back in the Dymrack Forest. Thinking about this Ozzie can’t recall a temple of time, however I do recall that there is an eye of time. Could this also be the location of another eye?

The Historian goes on to tell us that a younger version of him will guide us to the Temple. He does however warn us that this younger version is more mischievous then he is now.

Growing out of where the historian is rooted, he pulls a smaller version of him, which then picks up a reed instrument plays it and we are surrounded by a swirl of green light and as it clears the ground is covered in snow and frost.
Follow me everybody it squeaks, before jogging off to the left of the lake which in a northwest direction.
The mini-me Historian lopes along as if it hasn’t been built properly.

When the mini-me prances across the ground it has a temporary effect on making the ground become green and spring like.

Tol and Ozzie provide a safe route across a swamp, which it would appear the mini-me is deliberately taking a more dangerous route. We try to question the Mini-me as to where we are going and get some more information rather than trusting it blindly. As part of this at one stage we send Tol up a tree which he falls out of and hurts himself with the fall. I also spend some time studying the mini-me and get a sense of a frustrated sense of fun.

Finally We are led up to a thick wall of foliage and trees, which the mini-me clears away with a primal wave of his hand.
" Now we’re going to play a game of touch me" Switch aware that this is going to be some sort of game tries to catch him, but is easily eluded and receives a stern waving of the finger " I haven’t said go."

“You’ve got to follow me, and try to touch me three times. I’ll tell you when to start” Then he scampers off into the clearing.


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