The lord of the Shadowfell

Switch rolls in to support Memnnon, stabbing the bone creature, dispatching it, but it collapses in an explosion of blood drops and bone shard showering Memnnon and stunning him.

Tol squeezes out of the side of the Lord of the Shadowfell and launches a twin strike at the creature.

Ozzie becomes insubstantial and moves out of the body of the creature before setting it on fire. The Lord of the Shadowfell teleports after the wizard trying to strike him, but misses, whilst Tol continues to fire at the giant shadow.

The earth shakes as Althea attacks, her attack causes thunder to rumble and necrotic energy lashes out at the brave elf.

The sword of the Lord of the Shadowfell continues to fly around, only hitting Althea, before going after the cleric. And pushing the hapless ranger into the wizard’s wall of fire. He staggers. Out of the fire.

Ozzie uses the Protean hourglass to speed up time and push the Lord into the fire again. The Lord teleports out of the fire and back next to the wizard, before tying to cut up the wizard, rogue and the cleric, missing them all. Ozzie teleports out of the way of the swinging shadow blade. Ozzie pushes it away before it teleports back in to attack the party

Switch slides behind the creature and backstabs it and dispatches the creature which explodes in all directions. There is an immediate change in the nature of the realm. It is less oppressive and not as empty.

Memnnon finishes his ritual and we feel that we have the realm. For a good while.

We set up the temple and agree who goes forward. The roster as to who goes and who stays has changed. The time goes smoothly.

It all works out that 1 hr in the real world is 1 day.

Whilst the temple is being created, there are a number of people coming through from other gates into the plan. They are mostly common people, they tend to be merchants. The merchants had come through and organised groups.

Ozzie goes to speak to the Merchants star to tell her it’s not safe. She closes the gate for Ozzie.

The second shift goes uneventfully, some of the people head out into the wilderness of The Shadowfell.

Shortly after midnight, there is word that there has been an incident, Switch discovers one of the lizardman being slaughtered by the crowd. It seems the lizardman have turned on the humans.

The Council meeting

It appears some of the Lizardkin attacked some women in the entertainment quarter and brutally butchered them.

The results of the scholars and stars research, the Star of the military Ward has been working on locking, controlling them remotely. It can’t be across realms. The scholars ward star has been developing an emergency collapse of the portals- currently this is catastrophic.

The emperor is looking weary, tired and unwell and passes out. Memnnon declares him dead….Ozzie’s is declared emperor.

On the walls, there is a bombardment of attack’s from the Guardian to conceal what appears to be a reinforcement around all sides of the city. There seems to be movement of large items of equipment.

Tol calls down a storm of control with sleet to make it uncomfortable for the Carnifex.

The people of the volcano, the lords of fire, sounds like they are efreet.

Day 2 of the seige

The heroes regroup and discuss how and who to take to the Feywild and put into Memnnon’s temple In the Feywild for an hour’s rest.

It is agreed that we should take 150 citizens of Lomar. We take some of the Stars, the Sages and some of the priests, as well as military.

The agreement is that we’ll go through get the temple set up. The Royal Star gives Ozzie his dagger, which may or may not be the same dagger. He explains There will be a couple of stone pillars and a rock platform on which the platform is built. They reckon the dust is made of the dead of millions and millions of people.

The Royal Star opens a door sized gate for the heroes to go through. Stepping through we can’t see any pillars. A dark grey dusty plan.

The heroes are in a vast desert of dust, vision is limited. There is a rock out crop. The place is dead, there is no sense of any form of life. It feels like is sucking the life out of you.

There are large bones sticking out, Ozzie approaches some large bones and feels there is a strong necrotic aura.

The sky’s is stormy and overcast…. a roiling grey. There are wisps and winds.

20 minutes into the ritual, Tol notices that rushing across the plane at great speed is a gaggle of humanoid ghostly shapes.

Tol identifies them as some form of undead spirit. Ozzie hails them in several languages, but to no avail. They coalesce around the undead bones. Switch hides and sneaks up with a hold.

One drifts up to Althea and then with large Sythes appear out of nowhere. The wraiths fly into feed on the heroes.

Ozzie unleashes a prismatic burst, destroying 4 of the wraiths, whilst the remaining ones flee his incredible power.

Twenty minutes later, the dust and sand around the heroes starts to churn and boil. There heroes move onto the stony secure ground. Switch is aware that something is burrowing through the ground. He stabs into the ground where it is boiling. Hauling itself out of the dust is a huge skeletal being which returns the favour to Switch.

The wraiths rise up out of the sand and attack, Tol unleashes a flurry of shots, taking out 50%. Ozzie pushes many of the wraiths back into the sand, before turning and lobbing a radiant colour orb at the skeletal creature.

Out of the centre appears the lord of the Shadow realm, who then teleports over to Ozzie, drawing a large sword of bound souls and brings it down against the wizard and the ranger. The skeletal creature moves away from Althea and around to flank the wizard.

Strange spectral bursts of blood come of the skeletal creature, hitting various members of the party stunning some of the party, including the wizard. Who is then sucked into its insubstantial form, along with the ranger.

Ozzie tries to communicate with the Lord of the Realm, but to no real effect.

The big feast

Switch and Memnnon go to the merchants quarter to meet with the merchants.

The buildings are reasonably fine residents, shops. There is a lot of traffic. The temple for the quarter is also the temple of Proteus. There are a lot of golems working here as well.

The area is well patrolled, and guards are requisitioning a lot of stuff.

The merchants guild house is a hive of activity. The mood is very very unhappy… the merchants are seeing everything being stripped from them. There are lots of people standing on soap boxes shouting about their problems.

Tal is the head of the merchants guild. He is shrewd man and obviously working out the opportunities. He takes Switch and Memnnon through to a private chamber and calls a

Jeepal and Custorian are his most trusted colleagues. Switch talks through the problems of the current situation. As the merchants guild their role will be pivotal in this, in terms of distribution of resources.

Jeepal chimes in that we are the most successful traders in the room. Memnnon knocks his mace on the table and tells him that the Carnifex will not be active in trading.

Tal takes control of the situation and takes the point. He is more cognisant of the situation and Custorian is quiet through the time. Memnnon finds her very difficult to read…almost inhumanly difficult to read. Her eyes narrow. Memnnon tries to attack, and she draws her head back with a longer neck than is normal. Switch reacts first to the danger and leaps across to backstab her. She spits venom at Switch, narrowly avoiding his eyes. Then she tries to escape.

Jeepal reacts and draws his sword and kills her. Her body rolls out through the door shocking the. People outside.

Jeepal reacts to say this puts things in a different light, Memnnon rouses the merchants. There is a mob charging into the plaza of immortals. They have come from the dark side and are shouting to be let through to see the emperor. There seems to be a small group of agitators.

Memnnon stands up and draws upon the power of the shield of Halav and calls upon, the people of Lomar. Switch tells them there is a plan to evacuate the city, that we are all in it together. He says to collect the resources together ready for evacuation. There is some muttering

She is very sad, it there is also a strong level of storms. A wonderful man, a bit scatty, coming to terms, phenomally brave, best warrior he has ever seen, Pol was a swordsman, spent so little time in the palace. Some of the army escaped to report back.

Eat with right hand, don’t discard stuff, offer to the slaves. The majority of friends in the armour, very close to his brothers wife, who is Princess Felent. Prince Belebane. Ozzie brother. He spent most of his time in the bright ward….in the entertainment quarter.

Prince Belebane resented being the younger brother, the princess is surprised when we tell her. As we ponder this there is great commotion and the guards are rushing to defend.

There is a mob coming we are going to turn them round your majesty
Princess Omarlith….

Ozzie casts the light of reality on the entrance to the feast and informs the emperor that they curtail the feast and share the remainder of the food with the people of the dark ward.

Memnnon’s suggestions goes down quite well. Fortunately no abberant creatures are detected. Switch picks up some muttering in corners about dissatisfaction with the emperor’s rule. There are a couple of high priests to talk to

There are six stars at the feast and a couple of commanding officers at the feast, but not the general.

Ozzie gets the oddest feeling that Gorana is coming onto Ozzie in a strange way. Ozzie gently rebuffs him.

In the merchants quarter Tol discovers where Custodian lives…. her quarters appear to be slightly run down. Tol knocks on the door and then tries to pick the lock… which he does. Althea doesn’t notice anyone paying attention to them and then they step inside.

They explore the building and notice some bright lights flashing out of the towers of the stars from the military ward and the scholars ward. Althea finds a body on one of the room…there is a terrified look on the body…. it’s not the Custodian, it is likely to be a high ranking servant of the household. Tol things the body has been dead for a week or more. They find three more servants in the building.

All the stars except the scholars and military ward are there. They are enjoying the meal. The high priests are interested in talking about getting people out. Memnnon notices a young woman who approaches him and looks to self assured, she has Proteus ward on her head and ring which she takes off to reveal herself as a tiefling.

Memnnon speaks to the tiefling, to say you are another one of the adventurers who Proteus has also sent. Her team has also been lost. She is relieved to see Memnnon. He explains the plan to her. They were just there to observe.

The Emperor’s Palace

The city has 10s of thousands of population with refugees

The biggest temple was to Ixion.

Most of the portals go to lands conquered by the Carnifex.

Proteus has been heard of , here is known as Menwara…. the high priest isn’t here today.

Memnnon explains what The Carnifex plan to do.

The royal family looks shocked, the general is sceptical and the high priest. The 5 stars are also muttering in the huddle.

You have given us a lot to think about.

Some citizens from the bright ward come demanding more food and more guard patrols. We need more protection.

All the weapons are bronze, but enchanted.

Stars are sent off to investigate the gates

The priests are sent off to find out why they weren’t warned.

The emperor is concerned

The royal court and the military courts portals weren’t targeted.

In order to evacuate the city it would take 8-10 hours.

This is the last stand for Lomar. There are three obelisks…
The scholars.

The alarm bells sound, the emperor sighs and says you will find this attack at the merchants quarter.

There are military out in front on the walls. A mass of figures are moving across the churned battlefield towards the walls. An army of zombies is shambling towards the walls. At the back of the mass army there is a knot of Carnifex around a thing that appears to be controlling the zombies.

Ozzie summons his eagles and the heroes fly out to engage the enemy.

There is a priestly type Carnifex and some snakey priests, along with a pile of troglodytes. Behind them are lines and lines of captured captives.

At 400 feet away the Crystalline structures open up at the heroes and Tol returns fire, disrupting the strike.

Switch opens up as the heroes zoom in and takes out a minion, the guardians fire at Switch, but he darts around the beam which harmless deflect if him.

Ozzie unleashes wrath of battle and cause the creatures to attack the Crystalline structure, his attack is too much for one of the frogs, whose head explodes. Switch fires.

The Crystalline structures bombard the heroes, hitting Memnnon’s eagle as he teleports away from the damage. The remaining heroes land and complete the attack on foot.

Tol heads in starts taking out the minions.

The lizards priests heads over and stands behind his altar, firing a ray of cold at the ranger who dodges it.

The Carnifex gestures strange purplish beams at the cleric. Ozzie flies in uses his crushing fist to attack the Carnifex and the golem.

Ozzie shields himself from the attack of the guardians. Tol marks the Carnifex for death with a single shot, killing it.

Althea flies in and shakes the earth and hunkers down to complete the battle.

Memnnon heads in and unleashes an attack as Ozzie and the hourglass unleashes his twist of space and teleports the enemy into a heap next to Althea before launching a radiant prismatic burst. Switch sneaks in and finishes off the guardian, dodging the flying shards of crystal as it explodes.

Tol fires a twin strike at the worm priest hitting him with both shots, whilst Althea burrows underground and reappears next to the wyrmpriest and the grouped enemies, there is the rumble of thunder as she brings her quarterstaff to bear.

Ozzie and Memnnon realise that the altar is a focus for the mind control of the slaves. Ozzie charms the golem and the worm priest to attack each other, and the priest kills the golem. Switch charges in over the altar and fluffs his attack, but the ranger shoots true at the Wyrm priest and then shifts and vanishes again, whilst Althea staggers around blinded.

The priest glares at Althea and stops her from attacking it, she is rooted to the ground and then tries to flee, but Memnnon chases after it and strikes it hard with his mace and the power of Halav.

Ozzie. Over in and teleports the enemy priest back to Memnnon so he can have another go and blows the crystalline guardian up, which explodes and blows him over.

The fight against the wyrm priest continues as it resists. Tol finally finishes it off with a flurry of arrows. He then runs along the front of the slaves rousing them to victory….. but there is no response. Althea studies the slaves and believes there is some sort of mental control. Memnnon and Ozzie head over to the altar. Memnnon leaps onto the altar and learns that it is focusing a ritual from elsewhere. He realises he needs to destroy the altar, through religious knowledge, arcane knowledge or thievery, he then leans down and concentrates, Ozzie tries to use his arcane knowledge, but is pushed back from the altar.

Meanwhile the zombies and the army of the Carnifex are moving towards the heroes.

The surface could of the altar is starting to crumble, Ozzie teleports over and destroys the altar. The people look up and Althea notices that the zombies are piling on towards towards the city…. he can see beams of bluish light flashing out amongst the enemies.

The heroes rally the slaves and head back to the city. Althea and Ozzie ride air cover to prevent the Carnifex coming after them.

The city golems have come out from the city and are taking out the zombies. Some of the soldiers are crying, there is a cheer from the city as we get around 50-60 back to the city.

We return to the city. Memnnon, Tol and Switch go to the temple of Menwara (Proteus), whilst Ozzie and Althea go to see the Stars.

The temple of Menwara is obviously that of Proteus, tridents, shells and a salty tang in the air. The temple is dimly lit. There is a haven of peace and calm. Memnnon approaches an acolyte seeking audience with the high priest. The acolyte says he has gone to the dark ward to help as best he could.

“If only we could get a good nights rest.” Pordallion is asked to pass a message to the high priest.

Memnnon and Tol go to pray…..they recall that he will be younger than he was when and he will know to do something when it all goes bang. They pray and it all gets very warm which is a bit unpleasant, effort they get a voice in their heads.

“ I feel I should know you, but I don’t, my mark is upon you, it only I can put this mark on you…indeed a puzzle.”

Memnnon tells the immortal the story so far. Proteus riffles through their memories and queries as to whether he would do that and also had not anticipated that they would destroy the world…. Proteus tells them that this would mean the end of the Carnifex. Switch asks which land eh would recommend to send them through to safety…. he suggests that they may find somewhere. Proteus says he needs to get some immortal support to help him out, he also thinks about who to ask about destroying the portals…. Odin is suggested as the best person to ask about destroying the portal.

This is a very interesting exercise in free will vs predetermination. Proteus disappears.

Ozzie and Althea go to the Royal Ward to the royal portal. As they travel, there are very grand buildings, they are there diplomatic embassies and now a lot of reuse of the buildings for food and refugees. There are harried people rushing backwards and forwards. There is. A strong military presence.

In front of the tower, which is octagonal, without a door. There are four stone archways which appear to go nowhere at all…. it can be seen through to the other side of the portals… looking onto buildings on the other side.

Looking through the door is someone who is a receptionist. The bottom floor seems to take up the entire tower. She is dressed in plainer.

We head up stairs to the top landing and enter to see one of the older Stars, who is looking at parchments and stone tablets.

There are eight walls of which four have windows whilst the other four have archways which are also portals.

The Royal Star updates the prince on the dangers and he has been trying to think what we could do.

He is trying to find out how to safely permanently close them, simply destroying them could have the same. Slamming them shut may not be a good idea.

The main portals which were attacked by the Carnifex, we do it disabuse the notion, but to go to a particular tower.

The Royal Star draws forth his dagger and is mumbling to create a specialised form of linked portal, the dagger creates a beam into the wall and a portal opens into the blasted ruins of a city beyond…. a sea of bones, tromping through them are large Carnifex and to one of the continents.

Ozzie asks how he can help…. the Royal Star has idea of where to find somewhere to rest. Tol will recall that traditionally going to the Feywild, a short time could be weeks, whereas in the Shadowrealm it goes….

It is the shadowrealm we need to go to.

The vast majority of these are potentially safe or are occupied lands. There is a gate locked to the shadowfell. There is a vast desert there. B

There would be several hours to remove the population.

Do you trust all the other Stars asks Althea. There is pressure from the merchants who are keen to keep the gates. The Royal Star suspects that the dark side was a convenient place for them to get through, but he will consider this.

The search for the high priest of Proteus….. Switch and Memnnon search for the high priest. They see a large group of refugees, there are arguements and fights and a huge rock crashes over the wall. Rushing towards the rock they see the high priest with a huge trident.

They approach and he studies the Memnnon checking the horns. He asks what he can do to help. Switch tells them about their plans and he asks if the priests can assist, Manwara suggest the sea… obviously. Well what is that you want to say?

Memnnon tells them about where they have come from and he is not really surprised. He does believe us, but thinks it is a strange situation.

There will be many who take ill of the thought of leaving Lomar.

The Island in the middle of the sea

There is something happening in the world…. what was once unknown is now becoming known.

When the heroes are finally ready Proteus reappears before the party, transferring them to his watery world.

I hope you are ready, your boat is ready, I propose you travel to the location of Lomar and then use the hourglass to go back to the right time.

Tol asks if we have a choice as to what time we as to the time. Proteus tells him, that he has set the hourglass to a time he has chosen…. about 3 days. He suggests we do not delay longer than a day.

Ozzie asks about what they are trying to do. Memnnon reminds the party that the aim is to overload the portals. Our job is to stop the portals being destroyed.

Ozzie recalls that the Gatekeepers are about limiting the use of the portals and that they are the key to the problem.

Ozzie realises that the bit between portals is the beyond. Can we move Lomar in space or time?

We find ourselves on the Pride of Dymrak, already to sail. It has been upgraded to travel on its own.

The ritual has create portal chart and there are charts in the cabin for Specularium, Threshold, Thyatis City, Ravenscarp, and a small island in the ocean somewhere…. Lomar.

Each chart costs 100gp worth of Residium to create.

We set sail…. a big storm rises up and encircles the Pride of Dymrak, which remains rock steady, a very short time later, the storm abates and we are in an open ocean, in the distance there is a smalll island. Proteus suddenly comes back into our mind…. I would suggest you park the boat a good distance away from the Island… so if the island reappear the Pride won’t be in the sea any more.

The island is scrubby, but there are some bits of rubble which appear to be old buildings.

The heroes steer their vessel away to clear the of the island when it rises out of the sea. A luminous dolphin appears swimming in front of the vessel, until we are in an appropriate place.

Lightning strikes from a clear sky encircling the party in a greyish silver sphere. We appear in a muddy plane, with a loud noise. Ozzie is overwhelmed by the raw feeling of arcane power. He feels that he may be able to take advantage of this in some way.

Looking around the colours are brighter and more vibrant. Underneath all of this Tol and Memnnon feel a dull throbbing of psychic pressure, they feel that taking long rests may be difficult. This feels like and outside influence is affecting it.

There are huge divots out of the mud and rocks… to the right is a city wall and to the left there is an army of beings heading towards the city. The sound of battle assails our senses. There is a large gate and a tall tower.

Over towards the city there is a horn blast and from the army there is a roaring snarling bark, which Memnnon recognises them as instructions…. in Y’hog. “Spies, get them.

The heroes flee towards the wall, two bright lights shine behind us…. the Crystalline blast hits Althea and misses Ozzie, bouts of mud fly up.

A body of humanoids are advancing in an ordered manner out of the gate.

The Crystalline guardians and a mass of troglodytes are charging towards the heroes and a Carnifex with a bony shield and horns on its head is controlling the army.

Tol fires his bow over his shoulder at one of the Crystalline structures to cause it to miss.

Now close enough to the infantry, Memnnon calls out to them to say we are on your side. The infantry stop and form a phalanx, to the side are archers. The heroes stop turn and fire at the oncoming army, before heading into the city.

The soldiers have a Mediterranean hue to them, they wear bronze helmets, white tunics, a bronze armour crickets.

We are ushered into the walls of the city. The city looks like it has already taken a battering. The gates are held open by large clay golems, shutting the gates after the infantry come in.

Memnnon greets the soldiers challenge and then The soldier turns and gasps as he sees Ozzie. “Prince Polthea I’m so sorry I didn’t recognise you.” Ozzie returns the response butisn’t understood, so fakes his voice being lost and Memnnon steps in. The soldier says I shall take you to your father immediately. The heroes go a,long with this.

Travelling through the city, the buildings are old fashioned and have taken a beating. There are a lot of people running back and forwards. Golems are moving materials around. There is a lot of magical activity occurring in some ways.

At the centre of the Plaza of immortals is a tower with a gemstone on the top. At the plaza of the immortals there are people who are looking haggard tired and hungry and yet the appearance of Ozzie has brought some hope to them. There are people caring for sick and injured people.

During a short rest Ozzie can absorb some of the arcane energy and in the first round has a +2 to hit and damage.

Entering the palace there are guards and also military golems around the place. Again there is a buzz as they realise that Prince Pol is back. Ozzie goes to a gardrobe and casts comprehend languages on himself to understand. Entering the palace room there are several people in the room looking around.

There is the emperor, a Young woman, a young man who is a splitting image of the emperor. There are 6 people in wizardly ceremonial robes and three priests and some artisan types and some scholarly types and a lizardman.

When the emperor sees Ozzie he stands taller and the year. Ozzie greets his father and is also embraced by the younger human.

The people in the room are

Emperor Eric Salt h the third
pols wife Princess Omalith
The emperor’syoungest son Prince Sidon
General Moliff the military
Ziti the lizard kin
All the stars can’t be here at the moment. But there are some of them present

Ozzie has a wierd feeling looking at the Stars, as hung at her waist is a dagger that appears exactly like the dagger that Ozzie has lost….

The three high priest

There is an elderly man who looks hale and hearty, he has a patch over one eye…. he is probably a priest of Odin. Another has a sunburst symbol with of Ixion and a the heart with a rose… Valerius… the girder of protection.

There are also representatives from the merchants and the scholars guild.

The siege continues… over 30 days. The city is overwhelmed by refugees. Moliff the general says they are playing with us, they aren’t even trying to come in.

They have tried to get in through the portals, which we have now locked down. We believe to have caught all the infiltrators. The infiltrators have come from…

There are increasing moments of discontent in certain quarters, that we should make peace with the Carnifex.

When the infiltrators came through the portals and then

There is a huge obelisk on the on the far side of the army is probably affecting us.

All forms of traditional govt suspended.

Izondian lizards… they helped us.

When Ozzie tells the emperor where they have come from. The lizardman is impressed. Ozzie also thanks the lizardman for his kin’s support in aiding their escape.

Planning the next stage

Proteus will instruct the group

Proteus transfers us to the lost library and still find all our treasure there, although it has been moved about a bit.

Proteus tells us the hourglass wasn’t present in Lomar. He suggests we speak to and befriend the emperor and councillors there. His name is Colstarian.

All you have to do is touch your tattoos and I will transfer you to Lomar. I have heard your thoughts and while.

Looking at the piles of treasure, there appear a number of new bits, 250000gps worth.

Blackmoor was at it height 3000 yrs ago, highly civilised. A great rain of fire which destroyed black or and changed the world. There are occasional rumours of ancient Blackmoor devices turning up.

Lomar is a land of plenty piece and glory which sank beneath the world. This is odd, as Ozzie found no information of Lomar before

Ozzie’s research turns up research……

The following information is discovered looking through various tomes in the library;

“Cannibalism is a feeding habit common to the Pits of Banishment, practiced by some of its victims, such as the Carnifex.”
(Exotic Inter-planar Foods, Tome XX)

“The Carnifex were notorious for experimenting new magic effects on their prisoners, and even sometimes on themselves”
(Positive Thinking in Spell Research; scroll fragment 3456-XZ written in Alphatian)

“Insanity remains when the level of magic encompasses all that was ever learnt before.
I, myself, and others such as the Carnifex have been afflicted with this utter folly. "

(Life of Prince Moriem of Glantri)

“I once contacted some creature of the outer planes and it told me the biggest magical item treasure was in Castle Carnifex, but I was never able to find where this is.
All my research suggested that it both had, and hadn’t once existed, and that it both was and wasn’t now banished somewhere safe. By Rad, truly a conundrum worthy of the greatest minds.”

(A Treasure Hunter’s Guide, by Prince Jaygar of Glantri)

“The best disguises are often inhuman. A legend says that Carnifex creatures could imitate nearly anything without much chance of being discovered.
When this is the case, who can you trust?”

(Thieves’ Manual, unsigned, written in Thyatian)

Ozzie realises that the significance of these quotes is not their content, rather the fact that they exist at all. He is sure that they weren’t there last time he looked, so is knowledge of the Carnifex becoming more widespread? Is it just the amount of knowledge that is changing, or is it history itself that is changing?

Gorath the Destroyer was last seen in the world 7,500 years ago.

Tol in contact with the watchers
- they are more concerned with the shadow realm, but there is a growing unease in the natural world, which they have put down to the battle
- when Tol talks to the fey and the seer… they are more aware of the beyond, the rainbow path travels through the beyond
-elves realised Blackmoor was going bad and fled.
The elves have a way of travelling through the beyond on the rainbow path
The gate keepers
-low level members of the gatekeepers are aware of the tensions, they try to remain neutral. Most of the upper echelons are struggling to remain neutral. The very highest meme,bears notice there is some pressure from the outside and that the ebon key pose. A threa, several important members of the gatekeepers have been exposed as members of the ebon key.

The gate keepers don’t fully understand the danger and won’t unless you tell them. Interestingly Riadorn isn’t at Specularium.

Memnnon, Elton Springs is doing well. The leader at Eagles Gate is very pro building links with Elton Springs. Fortifications have been built

Ozwarts has closed down, as there are two magical nations ab9ut to go to war. Pupils were withdrawn and there are several demands for prepaid fees. It’s currently shut.

Switch discovers he has made a huge profit.

Doughansthal tells that hella is knights had invaded the Ehtangar steppes… grasslands north of Glantri. Very recently someone has been burning down Temples to the god of trade and thievery in Alphatia, it is generally assumed to be Glantrian trick. A nasty conjuration had been let loose in Thyatis city, Arcane College wizards had to bring it under control.

Thyatis appears to be leaning towards Glantri.

Around Specularium there are more guards on the street and everything is a bit more fractious. Wizards Guild has been stoned.

This could all be a symptom of Gorath being in the sky.

Ozzie speaks to the Glantrian amabassador…. she denies it initially and then recalls the Carnifex. They are thought to be very powerful. Ozzie realises that this increasing knowledge about the Carnifex and Lomar… is following us around… we are the dissemination of this knowledge

Chats with Duke Stefan and the like, who say they are very busy, it provide 20,000 residium to the party activity.

Memnnon has a strange encounter with a red headed man and gives him a battered bronze shield. When he turns around to thank the man he has gone

Questions for Proteus

Has time been stopped in Lomar or carried on?
- yes as close as possible, it crucially Proteus can’t completely stop it.

There are groups of heroes already doing this… o other heroes have proceeded us.

The Lomarians are humans, who are the gate keepers.

The ruling family has had troubles, it will seem remarkably familiar to Ozzie when he gets there.

None of the gates had been compromised when Proteus froze the city in time.

The Carnifex were laying Seige to the city with arcane engines and other creatures.

The gate keepers can direct to where you want to go.

History suggests that Lomar had fallen and been destroyed and so doesn’t appear in history. If we go back in time we could change all our histories….. and we may not even exist.

The hourglass talks to Ozzie and wants to travel, the hourglass will gain temporal sand every time the party defeats and epic level monster. The more satisfied it gets the better it becomes as an item.

I will return you to where you came you came. The hourglass will transport you….. if you need to travel through time, the hourglass may help you… depending on how happy it is.

There are some rules
1 don’t go back on your path, it never ends well.

The lower control room

The blind ranger exalts his god and heals the hapless halfling, it fails to remove his blindness.

Ozzie pushes the Crystalline structure out of the chamber to help Memnnon assist Althea. The Tiefling dishes out some healing and takes out one of the troglodytes.

The wormy creature gestures at Memnnon, immobilising him and then unleashes a deathly cold ray at the hot blooded tiefling.

Althea recovers from her stunned effect, dives underground and reappears in the corridor, the enemies cry out in surprise and charge towards the door to stop them closing it.

Ozzie throws out a note of blackness in front of the door, dazing the bad guys and obscuringthe door from all. Lashing out from the darkness Memnnon is a lance of faith at the Carnifex, hitting it squarely.

Switch shuts the door, with an athletic leap off the tiefling. Althea concentrates on the force shield around the column of power, this completely clears the room of enemies, the lock can’t be re set up. It turns out that all the controls of the powers have also been reset.

After a short rest the team head down the corridor for 5 minutes and then find a door, which says “hourglass chamber beware temporal spatial distortion.

Memnnon says Proteus demands the return of the hourglass and we wave the. Ozzie asks do you have problem with the Carnifex. No they are in stasis.

What can we do to help you….” for c out less time we have been watching everywhere… we have watched the flow of history to see the what, the when and the why….. we have never interfer. Tol and Althea get the feeling that the temporal masters are not fully bought into the just observing.

Memnnon suggests that by doing they can learn.

A discussion ensues, there is a change in time.

Switch checks for traps, it he doesn’t think there are any on there at the moment, he opens the door. The walls seem to be enclosed in a bluish mist. A large device spins lazy in the middle. There are 3 blue skinned creatures with 4 arms, the temporal masters, with Carnifex and the Crystalline structures circling. There are also several very bizarre and strange devices.

The heroes discuss and tell the temporal masters why they need the hourglass to travel to Lomar to prevent the city trapped in time from falling to the

Ozzie hasn’t picked up his dagger, but as he collects the hourglass the heroes are transported back to a pleasant warm watery sea, which we are floating in safely. The dagger is left behind in the ziggurat.

He says you now have another mission. To rescue the city of Lomar.

Previously the heroes had prevented the total destruction of Lomar, allowing Proteus to lock down the city so the destruction has been held

The city of Lomar

The Control Room

A quick discussion between the characters means they’ll blow the door open and charge in.
They charge Into a huge lit room, which has a strong purple glow. There are steps down to a lower level.

2 of the control blocks are occupied by Carnifex, a wizards type copying runes and several of the troglodytes and Obsidion golems guarding the stairs and some of the scintillating guardians.

Tol calls upon his howling winds to push the Obsidion guardian away from the stairs and charges down to the lower level, past the defenders and gets to the door, Ozzie follows and pushes the two creatures in the way out of the way and then teleports closer to the ranger. Memnnon follows on.

The worm creature from the beyond heads back to confront the cleric of Halav, who is not fazed. The other creature from the beyond moves over to the edge and casts a beam of cold and necrotic energy at Memnnon and gives the yielding a Paddington Hard stare, whilst the halfling goes rogue and charges over to stab some of the guardians and the golem

Now the guardians start to scintillate and move, pulsing a burst of energy towards Tol and Ozzie, which the two heroes dodge. Meanwhile the golem goes after the halfling knocking him over, he continues to dodge and roll. Ozzie takes a slam and is knocked over. He manages to avoid the stamp, but is badly hurt.

Althea runs into the room and jumps into the battle, landing gently on the floor next to the prone wizard. She then marks the enemy, before changing into a Magma brute.

On the upper level another Carnifex appears and comes over to attack the hapless halfling.

Memnnon moves over and creat s a healing circle which heals the ranger and the wizard.

The power flux in the centre has started to turn purple. Across the room the wormy wizard from the beyond douses Tol in its wordiness, with worms, but he relapses it is an illusion and is stunned, Althea retaliates and pushes the monster back around the corner.

Switch stands up and shifts off the ledge, and with his sword lands next to the prone troglodyte.

The Carnifex jumps down and Switch tries to hit the dinosaur, but hits himself, quite hard and then the Carnifex stabs him again. Switch passes out. Ozzie teleports him out of danger and then drags him through the door which Althea has just opened. Memnnon casts a healing spell on the blood soaked wizard and the halfling… Bringing the small person round. Memnnon then turns and casts daunting light. Althea is stunned by the gaze of the wormy creature, Tol is too horrified to move. Switch stands up and pulls the ranger through.

The guardian comes into the corridor and fires its scintillating burst, many of the characters are hurled down the corridor…. Althea unfortunately is pushed back into the room and is blinded

The Deathroom and the Draco lich

Tol pushes the hatch.ing swarm away and heads over to disarm the crystal. He is almost immediately successful.

The hatchling swarm gets up and attacks Althea, restraining her. She tries to get out of the attack, but fails this time around.

Ozzie teleports one of the swarms out of the door and Memnnon closes the door on them. ..
And the Draco lich turns back from being the Draco squirrel, Switch strikes it and it strikes back stunning the thief.

Tol pushes the swarm away and races to support Memnnon shutting down the portal, closely pursued by the undead swarm.

The Draco lich speaks to the party. “What is happening in the outside world tell me…. oh what was I supposed to be doing? Yes… stopping you.” The creature breaths on Tol and Memnnon, stunning them.

Althea burrows under the earth bursting up amongst the swarm with a thunderous crash. Ozzie sends one of the swarms elsewhere and then runs across the ziggurat to support the warden, dazing one of the swarms and setting it on fire, before teleporting down to turn the crystal off.

“I shouldn’t tell you this, but this is the most fun I have had in millennia. I long to die and escape this prison, if you kill me I will tell you where to find my phylactery

The swarm tries to attack Ozzie, But Althea interrupts their attack and pushes them away from the embattled wizard.

The dracolich flies over and breaths on the warden and the wizard with its awful breath

Althea discusses the Carnifex influence and discovers that once we disable the room he will not attack. Althea shakes the earth and strikes all the undead and the dracolich and heals the wizard as she leaps to cover him whilst he attempts to disable the gemstone. Ozzie starts to turn off the fourth gemstone.

Across the room Memnnon turns off the other gemstone and rushes across the room, healing himself and the wizard.

The Dracolich gazes balefully at the Warden, attempting to stun her, but she is holding one of the anti stun cubes and resists. The dracolich cries with glee “well done, I was amused at the funny little halfling tying to each it before I stunned him.

Tol sprints across the room again and using his howling winds to push the swarm away from the creatures, their attack staggers the Warden and she is bleeding profusely.

The dracolich flies down and breathes over the warden and the wizard, knocking the warden unconscious. Ozzie turns the last of the crystals off and tells the dracolich to back off. The dracolich is bitterly disappointed, Tol exalts warden and brings him back to life, Switch opens the door to get out and finds the other swarm still trying to get in. The heroes flee the room with Memnnon laying down healing as fast as he can

Before you leave a word of advice and a request. I can’t sense everything, it time is running out. Speak to the temporal masters and ask them to release me.

I have battle the beyond to prevent control of this node. You will find the hour glass beneath the master control room. It is also felt that the beyond

“The control room as I know it is a two level room. The top level has six control blocks, the central area are the doors leading to a room where thee is a portal to the room where the hourglass. There is a central power core which.

The Death room control allows Memnnon to possibly use the necrotic power as a weapon. It is possible to use the control locks in the control room.

After a discussion, it is decided to go and get the hourglass.


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