Tag: Add tags

Results

  • Journey to Three Axe Ford

    Ozzy can add a similar tale to Memnon and Kathra’s; that of a missing innkeeper’s daughter. A game is definitely afoot! In the wake of the Emperor’s visit, the Glaantrian Ambassador has a private meeting with Stefan to put her view across. Shortly …

  • Battle in the Mist

    Nytdain 5th Thaumont The Heroes of Dymrak begin their quest to locate the ‘Vale of Frost’ on the backs of great Eagle Sprits, which thunder down at sunrise at Ozzy’s bidding. (Having paid for a week’s stabling for their horses). The Eagle spirits will …

  • The Phantom Menace

    Memnon flares with a divine glow as Ozzy teleports all three brutes further back into the cavern, the combined effect of arcane and divine energies obliterating one of them. The two remaining brutes are quick to counterattack; the massive paws on one …

  • Regroup, Rearm, Return!

    Bidding Charasoth farewell, the adventurers retire to Tol's residence to recover. A decision is soon reached that they need to return sooner than later in order to try and remove the threat Ingrid poses. After all, some of their number are now Lords, with …

  • Death & Ice

    Wolf Kathra glares at Ozzie, then licks his face and bounds at Ingrid, biting her viciously (Natural 20!). Relieved, Tol and Switch break free of their icy restraints and continue the fight against the Freezard. Memnon breaks free too, blasting the …

  • The Verdict

    Gromdain 16th Thaumont After an uncomfortable night in Beggar’s way, the Heroes of Dymrak (sans their now-Outlaw Cleric) are taken by guards to determine who will comprise the jury for their trial. After some debate, the following individuals are …

  • Dragonquest

    A ‘mark of judgment’ is made on the forehead of each member of the party by Alfrek Oderbrek. This mark, invisible to the heroes, can be seen by those ‘that will need to see it’ and will ensure punishment if the objective of stopping the Black Dragon is …

  • Dragon Attack!

    The party’s surrender their weapons at the gatehouse to Fort Doom. Noticing the siege crossbows positioned at the towers (Tol also spots that one of the buildings is dark, with barred windows…). Entering the Baron’s residence, the party is greeted from …

  • Journey to the Blight Swamp

    At the tavern in Knosht, there is much pondering and discussion around the use of something (barrels of quicklime?) to help neutralize Falorax’s acid. The debate is disrupted by the arrival of a haughty Glantrian woman who appears via portal, announcing …

  • Dragon attack!

    Down below, Tol hears a muffled *thump* as the Dragon lands on the island and engages the rest of the party, but as he moves to leave, he feels compelled to stay and gather more treasure. Above, Switch leaps onto Falorax’s back as Memnon’s divine powers …

  • Storm !

    Setting sail to the west towards the Dark Keep, the Heroes of Dymrak and Shadarkai crew muse over who might have freed the Hydra, as it had been bound at the bottom of the lake. It’s possible some new occupant of the Dark Keep may be responsible. Although …

  • CHRIS E - entry for last weeks game

    Tol persuades the surviving Elves to return to the Winter Court, to try and halt the attack on Shatterstone Vale. Back at the Vale, Switch (his existence still unknown to the villagers) scouts about, discovering tracks of many people crossing the …

  • Home Page

    h1. Welcome to your new campaign! This is your new campaign homepage. The first thing you should do is invite your players. Click on the 'Manage Members' link in the right sidebar and send them an invite to join the campaign. After that,

    Main Page

    The world of [[Mystara]] is the primary setting for the campaign. The heroes may also explore other realms such as the [[Fey Realm]] or the [[Shadow Realm]], but should spend most of their time in the Natural World. As the heroes explore and adventure …

  • Immortals

    The world of Mystara has no gods. Immortals fill this niche. Over the millenia, many sentient creatures have become Immortal, though exactly how is a closely guarded secret. Like gods, Immortals seem to require veneration from their mortal followers, …

  • Settlements of Karameikos

    *The Settlements Of Karameikos* Human and demi-human settlements in [[Karameikos]] range from the capital, Specularum, to tiny hamlets such as Eltan's Spring and High Verge. An (incomplete) listing is as follows. [[Specularum]], the capital city …

  • Zirchev

    According to the [[Song of Halav]], Zirchev was a huntsman who the Immortals taught to ride and fight from horseback, and how to tame animals. Some sources claim he was also taught Arcane secrets; he is the closest the Traldar get to a Patron of Magic. …

  • Temple of Traladara

    The Temple is the formalised form of worship for modern Traladarans. The temple honours the Traladaran Three ([[Halav]], [[Zirchev]] and [[Petra]]). The head of the Temple is currently Alex Nickelnevich, and the main temple is in Specularum. Most …

  • Cult of Halav

    The Cult of Halav is a recent faith. Their main tennet is that Duke Stefan Karameikos IS Halav reborn. Quite why they have reached that conclusion is not known, and the Duke himself politely distances himself from this belief.

  • Three-Axe

    The small settlement of Three Axe is found far to the north of Karameikos, in the [[Black Peak Mountains]]. Indeed, Three-Axe may technically belong to [[Darokin]], though the independent nature of its inhabitants has discouraged the rulers of either …

  • sind

    Sind is a mysterious land far to the west of Karameikos. Traders do sometimes visit, and they most commonly take the route over the vast Sind Desert to the west of Darokin. Little is known of the country; it is said they honour strange Immortals, …

  • church-of-karameikos

    The Church of Karameikos was founded about thirty years ago when Duke Stephan Karameikos traded his ancestral holdings for title to the Thyatian colonies in Traladara. He wanted to bring a new faith to a new land and instructed his spiritual advisers to …

  • Duchy of Thyatis

    The most heavily populated of the mainland dominions of Thyatis. Site of [[Thyatis City]]. Apart from Thyatis City, the Duchy also contains the naval port town of [[Julinius]], and the important lighthouse the [[Tower of Aes]]. The Duchy consists of a …

  • Duchy of Machetos

    This dominion is an attractive upland area, but it is relatively poor in resources. Its main claim to fame is that it was the former dominion of Stephan Karameikos, now Grand Duke of Karameikos. Back to [[Thyatis]]

  • County of Actius

    This island dominion is small and infertile. It is the shipbuilding centre of the Thyatian navy. Back to [[Thyatis]]

  • Barony of Biazzan

    Biazzan is a low-lying, fertile valley. its inhabitants grow rich from the land and from trade. Many of the population are [[Alasiyan]]. Back to [[Thyatis]]

  • Alasiyan

    Alasiyan; pertaining to the culture of Alasia. Commonly used to refer to the people and culture of [[Ylaruam]].

  • Protectorate of Borydos

    Borydos is known jointly for the prison colony and its military garrison. The surrounding waters are known to be infested with fierce monsters. Back to [[Thyatis]]

  • County of Hattias

    Hattias is the largest island dominion in the Empire. It is the origin of the extreme [[Heldannic Knights]], and many Hattian youths leave each year to seek their fame with the Knights in the [[Heldann]]ic Territories. Back to [[Thyatis]]

  • County of Lucinius

    Lucinius is a grassy coastal plain. It has an important seaport, and the inhabitants are proud of their seamanship. Back to [[Thyatis]]

  • County of Kerendas

    Kerendas has extensive grasslands, and is a centre of horse breeding. The Thyatian military trains its cavalry here, and it is said a Kerendian youth can ride before he or she can walk. Back to [[Thyatis]].

  • Duchy of Mostius

    Mositius is an island dominion. It is considered worth visiting for the attractive scenery, though this is often obscured by the strange mists that habitually cover the land. it is also rumoured that the mists can have a strange effect on the population …

  • Duchy of Retebius

    Retebius has fertile land making for fine pasture bordered by the [[Mesonian River]] to the west and the [[Polithius River]] to the east. The land rises north and west to the foothills and peaks of the [[Altan Tepes Mountians]], while the coastal plain …

  • Retebius Air Fleet

    The Retebius Air Fleet is a branch of the Thyatian army. It consists of Thyatin knights riding many different flying monsters. it is based in the [[Duchy of Retebius]]. Back to the [[Duchy of Retebius]]

  • Protectorate of Sclaras

    Sclaras is an island dominion. it is heavily forested and surrounded by high cliffs. Many powerful wizards live on the island, using their powers to shape the land to suit their whims. It is supposed to be nearly impossible to visit with out an …

  • Duchy of Tel Akbir

    Tel Akbir is an arid land bordering [[Ylaruam]]. The landscape varies from near desert to the north, to grasslands to the south. Many of the population are [[Alysisan]]. Back to [[Thyatis]]

  • Grand Duchy of Terentias

    Terrentia is an island dominion lying between the Thyatian mainland and the islands of the [[Minrothad]] Guilds. Nearly half the population are elven, and their economy centres around sea trade, with (according to rumour) not a little piracy. Back to …

  • County of Vyalia

    Vyalia is a heavily forested dominion on the boarder of [[Karameikos]]. Around a quarter of the population Is elven. Back to [[Thyatis]]

  • Barony of Buhrohur

    A hilly, mountainous territory. Burohur has a large population of dwarves, most of whom are originally from [[Rockhome]]. Back to [[Thyatis]]

  • Thyatian Timeline

    *AC 0*; The crowning of the first Emperor of Thyatis, Zendrolion I Tatriokanitas *AC 959*, The Alphatian Empire accuses the Thyatians of breaking a treaty. Their military then launch a sudden attack on Thyatis. The Alphatian forces overrun al …

  • Emirate of Alasiya

    The Emirate of Alasiya is the largest region in Ylaruam. it is mostly sandy desert, but has many oasis regions supporting settlements. Back to [[Ylaruam]]

  • Emirate of Abbashan

    This roughly triangular emirate has an eastern coastal strip providing substation fertile ground and an oasis at its western extreme. The remaining land is desert. The inhabitants tend to be insular and distrust anyone or anything not from the Emirates. …

  • Emirate of Maksitan

    This emirate marks the western boarders of the Emirates. the landscape contains much grassland, and the people here are renowned for their horse breeding. The population are a mix of Alasiyan and Ethengarian. Back to [[Ylaruam]]

  • Emirate of Nithia

    This hilly strip of land marks the border with [[Soderfjord]] to the north. The coastal strip was once occupied by the [[Alphatians]] and the inhabitants are a mix of Alasiyans and the descendants of the Alphatian settlers. Back to [[Ylaruam]]

  • Emirate of Nicostenia

    This emirate borders with [[Thyatis]] to the south, and has an extensive fertile coastline. The Thyatian empire once controlled this region, and border disputes still disturb the peace. Back to [[Ylaruam]]

  • Emirate of Dythestenia

    Dythestenia is and arid upland region north of the mountains. Many of the inhabitants are descended from Thyatian settlers or conquerors. the region is not rich, but the people do well from herding livestock. Back to [[Ylaruam]]

  • Mystara

    Mystara is an earth like world whose geography resembles that of our early planet. [[File:379202 | class=media-item-align-none | world_map.jpg]] The best known part of Mystara is the Known World area of [[Brun]]. Here are the mighty empires of [[ …

  • Rumours

    The following rumours are heard in most places throughout teh Known World (and beyond). There is, of course, no guarantee as to their accuracy. 1003AC Early in the year, Emperor Thyincol went on some top secret mission accompanied by members of the …

  • Brun

    Brun is one of the [[continents of Mystara]]. It is situated in the northern hemisphere, to the west of [[Alphatia]]. The [[Sea of Dread]] separates if from [[Davania]] to the south. Brun is perhaps the best known continent in Mystara, as it is home to …

  • continents of Mystara

    Mystara has continents, [[Brun]], and [[Skothar]] in the northern hemisphere, and [[Davania]] in the south. The landmasses of [[Alphatia]], [[Bellissaria]] and the [[Isle of Dawn]] can also be found in the northern hemisphere, but some scholars argue …

  • Davania

    Davania is a land of mystery to most inhabitants of the Known World. A place of deadly jungle, impassable mountain and scorching desert. Despite this there has been some attempt to colonise over the years, and currently [[Thyatis]] boasts several …

  • Fey Realm

    The Fey Realm is one of many names given to a strange plane or dimension similar to the natural world. It exists alongside the natural world, and is mostly a place of lush verdant woodland. The Fey Realm is inhabited by many Fey beings, and even has …

  • Shadow Realm

    The Shadow Realm is one of many names given to a strange plane or dimension similar to the natural world. It exists alongside the natural world, and is mostly a place of darkness and despair. The Shadow Realm seems to be the place that the souls of the …

  • Isle of Lost Souls

    The Isle of Lost Souls is situated in the [[Lake of Lost Souls]] in the [[Shadow Realm]]. it is a dark, forbidding place, with no vegetation apart from the stumps of many felled trees. The only artificial structure is a black marble shrine which …

  • Ambur

    [[File:451906 | class=media-item-align-none | Ambur.png]] *Languages* Alphatian *Curency* Crown (gp), Mirror (sp), Judge (cp), standard Alphatian coinage. *Government* Semi-autonomous monarchy, owing allegiance to Alphatian empress. * …

  • Soul Guardians

    The Soul Guardians, also known as Soul hunters, are dedicated servants of [[The Veiled Lady]]. On her behalf they roam the [[Shadow Realm]] seeking lost or misguided souls and usher them back to Her, for whatever purpose seems meet to Her.

  • Heart

    The Heart is the centre of 'civilisation' as far as most thyatians are concerned. Here is the greatest concentration of public works and public entertainment, as well as many private establishments. When Thyatians go out for a night of entertainment, …

  • Avenue of Waiting

    This magnificent avenue leads up from the docks of Umbrer to the [[Palace of the Veiled Lady]]. Streets feed off its length connecting it to the main city gates. The avenue slopes gradually upwards along its length and is lined with statues on plinths …

  • Thanatos

    Thanatos is the Immortal most associated with death, chaos and destruction. He seems to desire the complete annihilation of life, preferably by bringing suffering and misery first. He is one of the most ancient [[Immortals]], and has been blamed for …

  • Dark Keep

    This ruined structure is situated on the shore of the [[Lake of Lost Souls]]. It is a place of grim reputation amongst the inhabitants of the Shadow Realm, for foul creatures and dark plots have their origins there. Exploreres from other relms have …

  • Kisiwa Island

    Kisiwa, or Sisiwa Island is the easternmost island in the [[Thanegioth Archipelago]]. It is dominated by three volcanic peaks, though all appear dormant. The island is thickly covered with jungle vegetation and the bulk of the island is a raised …

All Tags